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  • Losing so many recruits/skilled/officers after patch 1.094?

    10. 23. 2005 09:23

canabrava
TNF changed something about this in last patch?

Since 1.094 i lost 3 vets, 10 experts, 17 recruits or more. Before 1.093 with same ship setup i play now, i didn't lost any vets and skilled. I dont know what change. My ship is the same, my crew is better, but now i lost many recruits. Its sad see i lose 1 vet, 3 skilled and 8 recruits with a shoot from a baltimore. Sure, im killing sailors from another players too, i killed a vet from someone. I dont like, cuzz everyone knows how is hard get vets.

With this vet system, We need that the possibilities to lose some sailor are diminished, not increased.

KM armor dont exists, now is much more easy lose sailors, i think this isnt fair.

ps: sorry very bad english

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  • Re : Losing so many recruits/skilled/officers after patch 1.094?

    10. 23. 2005 10:23

tyson420
that sux

  • Re : Losing so many recruits/skilled/officers after patch 1.094?

    10. 23. 2005 10:12

emperor
did you get broadsided fully that's 8" or above? if so, it penetrates ur armor 100% no matter how much armor you have and youll experience this most in convoy cause everyone is so close up. Soft defence is the only thing to save you from getting ur crew killed and taking full dmg from broadsiding so get those vets and xperts coming =). Arguement is that KM has the worst bulge of all nations but for general armor its still good. dunno how youd think like this cause the patch only changed spelling errors and minor bugs(thanx to commonwealth for making this patch successful).

  • Re : Losing so many recruits/skilled/officers after patch 1.094?

    10. 23. 2005 09:36

vinnson
teamnf even reply slow to a mod =.="

  • Re : Losing so many recruits/skilled/officers after patch 1.094?

    10. 23. 2005 09:25

obst
I know, I have suggested changing sailor deaths and/or the vet system to TNF some days ago, I am still waiting for feedback.
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