Formerly a suggestion I made almost a year ago, just found it earlier and decided to remodel/fix it a bit. Before you type a respond/flame, please, for your own sake, read all my posts in this topic and every idea before you make a fool out of yourself.
Currently, high level players suffer massive experience and weight penalty for driving a lower level ship, so they simply don't go into one unless training new crews. Low level players, more often than not, are inexperienced and are incapable of performing their job. Result? BBs and CVs doing majority of the work, while anything smaller just goofs around. Even then, some of those BBs/CVs might just be leeching experience; rushing and dying on purpose. So what is my proposal?
Scrapping the old experience system and making a new one, and allowing higher level players to use lower level ships with less penalty:
New experience equation - [Personal Performance] X [Team Performance] X [Sailor level] = [Experience]
Summary of the basics will be below, benefits in my second post, and a more detailed explanation will be in my third post (so this won't be a super long post that annoys repliers). See fifth post for example of experience from game play.
Basic Summaries
1. New Experience System
In the new system, you will gain experience according to your personal actions measured in "attack worth" (pretty much everything from AAing, HH/DC/torping/shooting ships/subs, bombing/fighter covering contributes to it), your team action (attack/tactic and win/lose) and the level of your sailor. Your ship level does not matter anymore.
[Personal action] times [Team action] times [Sailor Level] = Experience
(Please note this is the base experience towards a normal sailor (support sailor, for example), bonus experience (such as 40% bonus for BO or the 120% in GB, for example) will be applied afterward.)
2. Attack Worth System
If you attack a ship same or lower class than your own, your "attack worth" is the same as your attack. However, if you attack a ship higher class than your own, your resulting attack is multiplied by a number (1.5 for example), which is then counted toward as "attack worth".
3. Heavier TK Penalty
If you deal damage to any ally, that attack will receive a x3 (could be increased or decreased) multiplier, then subtracted towards your "attack worth", greatly decreasing the experience you might get.
4. Weight Reduction System
All ships, except BBs and CVs, will only take a fraction of your sailor's weight (more/less according to the ship class, of course), allowing higher level players to hop back in smaller ships and play it as primary.
|