"The current concept of fighting stuff at max range is challenging and can be fun if you actually have range. But it sucks if you don't. In reality there never was any naval battle that was fought at max range. "
--- I agree with you. I would like to see battles fought at varying ranges.
Perhaps make it that at longer ranges, guns lose accuracy. Which could lead to more dynamic battles - with some sacrificing accuracy to stay out of enemy range, while others get in close to land more solid hits.
I just find it weird that in the current NF, shells actually land in a tight cluster (blockshot) at ships' max ranges which are probably many miles away.
I know NF =/= reality, but for a game that is based on real, historical elements, wouldn't it be better to incorporate as much semblances of reality when possible, so long as it doesn't make the game boring.
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