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  • How is cannon range adjusted? Why isn't range shown?

    04. 01. 2011 05:10

weylin
Apparently it takes hours to just adjust the range on cannons. On top of this, it seems
impossible for cannon information to display optimal range?

Just what kind of convoluted method are they using? Isn't it just Velocity, Friction, and
Gravity? What's the issue preventing the max possible range of a cannon to be shown?
Even having a senseless number could be helpful, you'll at least know if one cannon
fires further than another.

The type of shell used changes this, yes, in that case you would display ranges for
each.



So what are the variables involved? If we know what you guys have to contend with,
then maybe we can figure out a way to calculate max range at the optimal angle.
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  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 03. 2011 10:51

KingCong
Bob, why dont you plot your drag equations in Y vs X and put it next to a screen shot of
some shells flying and show me they have the same trajectory.

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 02. 2011 18:57

AlexCaboose
In agreement with richard. They could very well easily just put in a set number of
pixels if they wanted to.

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 02. 2011 17:53

richardphat
Lol @ requiem
How does one explain 55 degree shooting longest range on some gun if you take
consideration of gravity and air drag?

Go check county and some UK guns.

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 02. 2011 17:49

RequiemBob
wrong, Navyfield DOES use drag, otherwise the 4'' shells would go as far as the 18'' ones
with similar velocity; gravity acts on both equally, and thus they would reach the same
height. Drag is what MAKES bigger shells go furthur than smaller shells. Ignore the above
person, they know not of what they speak ;)

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 02. 2011 11:31

ljsevern
So many hidden values people don't know about, and so many values affect multiple ingame
instances.

The original coders don't work for SDE, so it is pretty much trial and error.

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 02. 2011 10:05

KingCong
well in terms of NF ranges, data you would calculate with the numbers in the ammo
window will not give you any usable data to shoot at ships. Given the symmetric
parabolic arc of the shells, NF does not account for drag so any equation, simulators will
not be representative of gaming physics.

The only way to get good is to just learn the angles by practicing.

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 02. 2011 04:17

RequiemBob
Or, instead of those differential equations, you can enter them into an online simulator
to do it for you. Anyway, for those who are interested, these are the basic equations of
motion, which I will kindly split into x and y compoments and then into displacement,
velocity and acceleration.
X -
Acceleration is affected by air resistance, proportional to velocity at the given point,
the inertia of the shell and the area exposed to the resistive force, giving the
coeffecient of friction
Velocity is the integral of the aforementioned acceleration, PLUS THE STARTING MUZZLE
VELOCITY's X Compoment as the constant of integration
Displacement is then the derative of velocity.
Y-
Acceleration is constant with Gravity AND with the aforementioned frictional/air resistive
forces, proportional to inertia, surface area and speed.
Velocity is integral of above plus the starting velocity in the Y axis, as the constant of
integration.
Displacement is the integral of Velocity, where the constant is zero as once again we
begin from zero.

Cheers, and hope it helps, it's easy enough to compare ranges just using the weight,
muzzle velocity and max angle of the shells in the data window. And my calculations more
or less mirror the actual ranges so NF actually does use this

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 01. 2011 14:08

sprayerfaust
Taking air drag into account, maximum range is not at 45 deg.

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 01. 2011 10:43

KingCong
In real life, finding the optimal distance is also difficult. I did NF range for a numerical
analysis class project and you have to jump through differential equations. You would
have to calculate angle and velocity for the basic trajectory; mass, shell geometry, non-
constant velocity, and air density (humidity, temperature, pressure). I felt swamped
calculating this stuff now what make you think SDE would bother.

In NF, the physics are all screwed up, max angle isnt even 45 degrees. The numbers for
muzzle velocity do not impact the game but more likely historical values for those guns.
NF can change the range of the guns to their liking or for the balance of the game (test
server and nerf/buff patches).

They just make you figure it out for yourself and some very kind individuals may have
done the work and posted range charts.

  • Re : How is cannon range adjusted? Why isn't range shown?

    04. 01. 2011 07:38

richardphat
They will never display the range value, because SDE becomes scared the hell
out to leak these info.
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