Or, instead of those differential equations, you can enter them into an online simulator to do it for you. Anyway, for those who are interested, these are the basic equations of motion, which I will kindly split into x and y compoments and then into displacement, velocity and acceleration. X - Acceleration is affected by air resistance, proportional to velocity at the given point, the inertia of the shell and the area exposed to the resistive force, giving the coeffecient of friction Velocity is the integral of the aforementioned acceleration, PLUS THE STARTING MUZZLE VELOCITY's X Compoment as the constant of integration Displacement is then the derative of velocity. Y- Acceleration is constant with Gravity AND with the aforementioned frictional/air resistive forces, proportional to inertia, surface area and speed. Velocity is integral of above plus the starting velocity in the Y axis, as the constant of integration. Displacement is the integral of Velocity, where the constant is zero as once again we begin from zero.
Cheers, and hope it helps, it's easy enough to compare ranges just using the weight, muzzle velocity and max angle of the shells in the data window. And my calculations more or less mirror the actual ranges so NF actually does use this
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