That's not too bad of a plan, considering what you are working with. Let me ask you this. Have you ever done the math on the difference between a win and a loss? Or a win when getting some attack vs none?
After keeping careful track, I came to the conclusion that even if I had a miserable game with no attack, but won, I earned more xp then when I had a very good game, but lost. Thus, the all fighter CVs giving vision could actually earn more xp then the BWs, if played right. So, if you are giving enough vision to your team that you help win, then it isn't leeching and you are doing a service.
The problem with this who are you matched up against? If the next closest ship is a Yorktown or some other CV3 or above, then your team is at a huge disadvantage. Having the extra end of game scouts is indeed nice, but meanwhile all game long your team is getting whipped.
Another issue that I just thought of is reputation. I'd think that over time you may get a bad rep for being a CV. I still think that blitz and its headaches are the right place for now.
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