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  • Harbour Assault Questions

    04. 25. 2011 09:20

Casca
I have a couple of issues that I think warrant discussion.


1, 1 hour 50 minutes .... This was reduced from the original 2 hours because some fleets
whined when 2 hours official prep wasn't enough. so SDE changed the time allowing an
additional 10 minutes for prep.

I believe that this was a mistake from the beginning but no one asked me. If 2 hours prep
isn't enough then tough crappola. Give the original 2 hour attack back and lets play.


2, How have the bb6 and cv6 affected HA ?

Originally bb5 and cv5 made HA, in my opinion, fun, more opportunities for individual
accomplishments to affect the outcome of battles.. Now every one and their dog has
multiple bb6's.

BB/CV6 toughness make it almost impossible to kill quickly, Making for long battles which
may be enjoyable but are effectively useless in the strategic sense.

What can be done ? Well increasing time limit would be one thing, Limiting numbers
another. Who knows, but i think it's worth a discussion.

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  • Re : Harbour Assault Questions

    04. 28. 2011 09:18

nyerkovic
The point about numbers is not the number of players but the number of ships.
When you face 35 or 40 people you are facing 35xN컊f Ships/Person.

In longer games, smaller fleets might have equal amount of players per room due to the
limit... but they will definitely have less ships and will be able to face less battles
before running out of them. If you extend the time too much, they will have less chance of
playing an HA than today.

  • Re : Harbour Assault Questions

    04. 28. 2011 07:21

Casca
Dinhas a point ... if not in ha then what is point of bb6

I personally don't want to go all onf on bb6's.

Simply adjusting time would solve many issues.

I would like at the LEAST the original 2 hr limit but would prefer 2.5 hours for total
harbor time.

For those that contend that smaller fleets won't be able to complete i would remind them
that originally there was no limits on ships.

Some of my favorite games had ORP attacking with 70 while we defended with 40 it was fun.

Crashes and lag had sde lower ship limits which allows all fleets to play... I mean if you
can't muster 35 then why would you attack a harbor to begin with ???

As long as you can face any fleet with equal footing you can successfully attack a harbor...



  • Re : Harbour Assault Questions

    04. 27. 2011 17:59

KINGS11
I think if you get the 10 minutes back that previously was there, and bring the bb6's/ss4
slightly in line not only will HA be better, but all of the game.

  • Re : Harbour Assault Questions

    04. 27. 2011 17:34

dinomio
in my opinion, lets see
1.- if we addtime to the HA, it will be more funny thats ok but what happen when a
small fleet atack a big fleet, the big fleet will be bore, and that isn't so funny.

2.- if we restrict bb6 in harbor, what is the purprose of bb6, we can't use it on league,
now can't on HA too? so what is the purprose of get the max lvl and spend 50million of
credit in a ship that you can use in oficial battle.

  • Re : Harbour Assault Questions

    04. 27. 2011 14:42

aide4
orp wont hold it i presume

alot of their players are detagged due to an impending merger with pp

  • Re : Harbour Assault Questions

    04. 27. 2011 09:34

Papir0
*Have you fought Flota Chila? How about ORP?*

Yes, we did in Hamburg. We reached the port with 30 minutes left, and without tiles
crashed we had done with 50. I told it in a previous post and I will not repeat it,
but there is a video if you want to see it.

CS fleet attacks this week ORP. They are not a fleet with many players, and i guess
they will not have plenty of people to the attack, but they know how to do things. I
bet for them, I think at least come to port. In the port tile anything can happen.

  • Re : Harbour Assault Questions

    04. 27. 2011 06:51

Amorgan
Im with Splid on the un needed lengthy prep time...I'd like to see that time used in the
actual game play mode. Agreed, with the increasing number of end game ships attending the
game has changed. One or two solid shots on a BB5 ends him/her. One or two solid shots on
a BB6 is mere tickling..dragging out sinking the enemy.

The mechanics of HA are so tight that if the defending fleet can hold you at the 1st & 2nd
tile for 20 min or so then they will know they have just increased their odds of holding
the harbor by 50% at the very least.

Then we all must know that the likely hood of any changes being made to the Harbor Assault
mode are futile. TNF/SDe has made it clear in the past when it was brought back in its
faulty state. Since then very little if anything has been changed. TeamNF would no doubt
like to fulfill any requests but their hands are tied on this I do believe.

HA needs a change....its time for change. Fleet's need more options.

  • Re : Harbour Assault Questions

    04. 27. 2011 03:56

ljsevern
"why complaint about armor ? u can load AP shells ....
and u know it is time to load them when u tell a story about 30 aw bb6's"

Not enough binds of ammo for a long battle, and the HE shells don't do enough damage to
unarmoured BB6's as it is, let alone AP shells against armoured BB6's.

  • Re : Harbour Assault Questions

    04. 27. 2011 03:09

zanon
why complaint about armor ? u can load AP shells ....
and u know it is time to load them when u tell a story about 30 aw bb6's

and the sub story get old fast ....u can match every sub of there's with 1 of ur's or a asw
a sub can make u disappear fast but u can do it to him just as fast .

u can add the 10 mins gametime, prep is useless ...might as well leave it in the game
...chances of creating a black hole are to great.

  • Re : Harbour Assault Questions

    04. 27. 2011 02:32

Vawlkus
Been trying to come up with something for the airlift forces, and I've got the start of an
idea:

Give that big airbus a couple of turret style guns on it, like some of the larger bombers
had back in WWII. We already have a game mechanic that allows planes to fire in their aft
arc as well as forwards, why not take advantage of that. This way an airbus isn't just a
big target, it can defend itself from FPs. Give the Airbus a small FP escort and it has a
chance to make it through an enemies FP line and make a try at the harbor. Might even make
it back to the CV it came from for a second wave.

As for the APAs, I'm honestly not sure what to do with them. I mean, other than a speed
boost (which they've needed since minute one), anything else has the potential to make
them extremely difficult to stop. Maybe give them a second set of gunslots so they can
mount both ASW weps and AA weps? As it stands, they can mount one or the other, and
that'll leave them vulnerable to whatever they aren't carrying.

2.5 hours is a good upper limit for HAs. I mean, they're just under 2 hours now, so whats
another 20 minutes or so? I've always felt let down at the end of an HA because the fun's
over too fast.
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