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  • when to stop burning experts?

    06. 01. 2011 04:30

OjamaPeter
should I stop burning experts when I have 100 already?or 50?
I'm burning 120experts for 10 vets :O
and my gunners are quite Asymmetrical one with 98 vets and the other one with 70 vets
and the gunner with 98 vets get more expert than the other one,

I'm going to stop burning experts from now on until I have a premium subscription.
  Index

  • Re : when to stop burning experts?

    06. 02. 2011 18:10

SiriusA
"when to stop burning experts?"

When your out of premium and the vet conversion event ends.

  • Re : when to stop burning experts?

    06. 02. 2011 18:08

DementedMind
Yeah, I go for 100-109 vets on my entire crew, they are all I need to be competitive. Hardcore
players like some would go for more, they aim for the best...but in some cases, they forgot to work
on their skills, lol.

  • Re : when to stop burning experts?

    06. 01. 2011 09:21

Audessy
I go crazy with reps. That's about it. Everything else is 100+. Oh yeah, I burn the
experts all the time on my AA gunners because they gain them on their own rather fast.

  • Re : when to stop burning experts?

    06. 01. 2011 09:19

ludaka
get to 100 and let experts multiply as rabbits in spring.more than 100 is showoff

  • Re : when to stop burning experts?

    06. 01. 2011 09:03

Sindher
100 vets on everything to be competitive IMO. 250+ to show off.

  • Re : when to stop burning experts?

    06. 01. 2011 08:48

Blazer4show
"Repairers/Engineers - The caps on these abilities are quite high and hard to hit.
Overheat time and Repair rate can usually take all the vets you can throw at them. I stop
at 130+ vets per sailor just for affordability, but the best crews are running 180+ vets."

While there is a repair cap and a speed cap, as far as I know there is no OH Endurance
cap. Additional vets on engineers until 40% will/should increase the amount of OH time.

  • Re : when to stop burning experts?

    06. 01. 2011 08:01

Stormvanger
The useful amount of vets depends on the sailor. Sailors eventually cap in ability and
tons of vets don't provide much added benefit after that point. Since there's often money
involved in gaining those vets, you need to know which sailors have the highest ability caps.

BO - early on, shell spotting is a problem, but eventually your range lines will be far
longer than your shell range and that's just as annoying. Split the difference and stop
at 100+ vets.

Gunners - Accuracy and Reload are capped for each set of guns, the bigger the gun the
higher the cap. But eventually, even 10/10 gunners will hit the BB5 gun caps, the only
question is at what level do your gunners get there. 130+ vets is usually good enough
unless money is no object.

Repairers/Engineers - The caps on these abilities are quite high and hard to hit.
Overheat time and Repair rate can usually take all the vets you can throw at them. I stop
at 130+ vets per sailor just for affordability, but the best crews are running 180+ vets.

Aircraft - Different aircraft stats cap at different levels, but Pilots too are a sink for
vets. Fighters can use all the vets you can give them, bombers a bit less so, but both
benefit from 150+ vets per sailor to allow them (once they reach high levels) to cruise
around enemy ships and ignore automatic AA fire. Vetting a Scout plane is up to the
individual... if you're a set-it-and-forget-it scout user, then you don't really need
vets, but if you actively manage your scouts then vets help it stay alive longer under fire.

Seaman - Consensus on seaman varies because their benefit is difficult to measure. But
they improve the skills of all the other sailors on board (subject to cap limits) and as
far as we know the Seaman ability is either uncapped or ridiculously hard to cap. If you
use a seaman at all, give him at least 130 vets (Mine has 280) and don't expect much out
of him until level 90.

  • Re : when to stop burning experts?

    06. 01. 2011 04:47

KinLuu
----
Stop burning experts for Vets when either A) you hit 40% or B) You default on your
morgage
and become homeless
----

The SDE spy in Black Sun has revealed himself.

  • Re : when to stop burning experts?

    06. 01. 2011 04:32

farazelleth
Stop burning experts for Vets when either A) you hit 40% or B) You default on your morgage
and become homeless


:)
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