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  • How many man per sailor?

    10. 27. 2005 09:35

deCool
I appologize if this was asked before but how many man should be in a sailor?
Starting numbers are at 55 and i always tried to keep that. I see the sense to take
as less as possible to make a speedwhore but why and when should i take more?
Can anyone give me numbers fo DD/CL/CA/BB/CV?
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  • Re : How many man per sailor?

    10. 28. 2005 03:24

Deepwater
My rule (probably that of every other experianced NF player too) is pack on as many
recruits as you can. Being fast is no good if you've got a poor crew. The best armour and
weaponry won't help you if they aren't skilled. You'll notice that most of my boats are
relatively slow compared to other DDs. That's because I have a large compliment of crew
with sufficient armour and weaponry. Right now I'm saving up for a CL. While I'm doing
that, I'm working to assure that the men that are promoted to CL will be replaced with
able seamen so that I don't have to leave one of my other ships uncrewed (I don't intend
to sell them).

  • Re : How many man per sailor?

    10. 28. 2005 03:10

deCool
Wow, now that i call a detailed answere! Thank you, emperor! the Manual really
does a shit job to explain things like that...

  • Re : How many man per sailor?

    10. 27. 2005 20:22

emperor
alwayz keep them full!!

rmber if your sacrifing part of your crew for speed, you're just going to hurt your
crew in the long run when ur in CL. More crew = faster expert gain = better skill
(amount of skill shown at right of ability at each category of skill). as soon as you
have 10 xperts, convert them to vets for greater skill only if you have no vets at all
in your sailors as your success rate of conversion is very high but the more vets you
have each sailor, the harder it is to get more so to sense the incredible change of
ability, try to get 40+ vets for each sailor for better chance to recieve a full bar of
ability. Full bar ability means the ability is 100% of the amount shown at each
sailor.

In latter stages, if you desparately need faster xpert gain, play mission 110
consectutively but you MUST use a CL or anything stronger with fast rld with good
dmg guns and also be WELL armored to prevent loss of xperts and vets as it can
hurt your result of your purpose of playing the mission 110 so in advice, try having
0.3" of deck or higher and rest to belt as you'll broadside alot to finish missions in a
quicker pace(even though its boring, it's well worth it for better crew). If you want,
when you need fast vets, gamble 80 xperts consecutively every sailor through
mission 110 and repeat until you think you reached ur limit of vets per sailor as this
is the best for fast vet gain IMO(rumors say that you should gamble xperts to
support first for better chance of getting vets for important sailors such as you
bridge operator and gunners at ur current situation if you're in a CL).

Optionally if you want to find out ur true skill for any sailor, use this formula below:



(number of xperts + 2.5(number of vets)) / number of crew(shown at bottom right
above experience bar till next lvl) X current skill = total skill


*note*
- it is possible to surpass full bar ability depending on how many and vets and
xperts your sailor has.
- you will never achieve a full bar ability if you have 0 vets
- losing a vet can harm you alot in if your ability is very skilled as gaining back the
xperts of a vet(2.5 xperts) is actaully much harder if your crew have 20% of recruits
or lower on any sailor as vets help you retain that skill for the rest of your entire NF
career
-(optional) a tiny bar appears after 55 ability on a sailor

Speed Whore is a NO NO as said above. though making SW can give you incredible
amount of xp in convoys but the $$ issues pops out when you reached CL lvl as
convoy gives little to no $$ whatsoever so dun hurt your crew for trying a new ship
cause it is virtually useless without skill and it will inflict you financially in the long
run. Number of crew only depends on what job your crew is in and(support gives
least recruits while bridge operator gives most recruits every time you lvl). If sailor
is upgraded to a better class, it can also increase number of recruits per lvl.

Thats bout it i guess...

  • Re : How many man per sailor?

    10. 27. 2005 10:43

deCool
Thanks for the quick response! I will act acordingly in the future...

  • Re : How many man per sailor?

    10. 27. 2005 10:04

pmoiseev
Yes.

Also make sure that you keep adding recruits as your sailor levels up. The point cost
of recruits increases with every level gained. Recruits added at level 36 cost four
times as many points than those added at level 15.

edit: My mistake! The second line of my post is only true if your level 15 sailor is
neutral. If it has been assigned a nationality that same level 15 sailor requires more
that twice as many points as a neutral sailor of the same level.

Bottom line. Keep your sailors full of recruits at all times (if you want good sailors at
higher levels).

  • Re : How many man per sailor?

    10. 27. 2005 10:00

deCool
Is this also true for the small ships such as DD?

  • Re : How many man per sailor?

    10. 27. 2005 09:54

obst
Always keep your Sailors full!

More recruits = faster Experts gain = Better Sailors later on!

  • Re : How many man per sailor?

    10. 27. 2005 09:52

xGODx
if u want alot of experts u need to have max recruits on every sailor at all times.
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