u need 8 sailors on board for Atlanta.
(1) BO (2) Arm-sailors / Gunners for R Space (2) (any type of sailors) depends what u want to, - if AA - then put AA gunner, but Atlanta is not good for AA in T space, - most of the players will do Torpedo, so can put Support sailors or arm sailors or special force (3) Support Slot. Since there is no scouters on Atlanta, on basically u don;t need the scouters, but for the future use, u need 1 on board to up lv the scouter. Moreover, u also need some support sailors type for future (Engineer, Repairer, Restorer), manybe seaman too.
1) so as the sailor that u have, u can put all on board, except the Radio man put in the red circle at the left bottom side.
2) If u like to create Fleet or SQ in future, then u need to put the Radioman on board to get exp to up lv.
For the gunner type, I have no suggestion for you, because it depends how u like to play in game. If u like to reduce the reload time, goes to RND type, but accurate is lower. If u like to be accurate, goes to ACC type, but reload time will the same as the gun that required.
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