[i]quote: I do not however, recognise the power of the torp over the gun, seeing as there is only one nation that is actually really any good at torp walling. Torps, tactically placed, aimed, yes. Torps, spammed, approximated, no. Give me Jutland and dying in a hail of gunfire any day.[/i]
Torp over gun? Lets see if my Kuma kai can kill an Alaska 1v1....or hell a ff1
If there is one thing that really makes torp messed up, it is the tinyness of the battle area. Personally I have no fear of any torper in small games....they simply can't corner me into a torpedo solution unless I make an mistake or they have better recon.
Just give the game an larger play area and deployment zone...hell moving games outside of area 7 would solve alot of problems already, since there is no island that prevents N/S movement while being too small to provide torp protection. The current play area is so small that in larger games, a "rush team" have huge advantages since people run out of space to run very quickly.
My question to whether we should keep torp walls are simply: 1. Is torp walls interesting dynamic in the game 2. Is torpers fun to play, and is countering them interesting
The answer for both of them, is imo true.
[b]The issue about damages and exp can be tweaked to fitting levels. You can make kita lv60 and give BC exp for all I care. I do not want to see this interesting boat gone.[/b] After all, an Nelson, South Dak or an Nagato kills you far worst than any torper, with far less the defending side can do other than pray, but does that mean they should be removed?
The annoying thing is that gun players would probably not play against kita even if it is made a lv119 ship, because their distaste for "torps" rather than any balance issue. ------------------------------------ As for AW, actually I don't mind, since rushing AW is why I keep torps around for ;D
|