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Imperial Japanese Navy

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  • 3 seaman in CV, is it useless?

    08. 15. 2017 00:42


lymark

 So, I've noticed the CV line that I've played many years ago have 3 elite seaman with them. I would probably go for 1 medic now that I think about it.  But since I'm already at it and couldn't sell them, how practical is it to have 3 seaman on board(6fts/2DBs setup)?

 

  • Re : 3 seaman in CV, is it useless?

    08. 31. 2017 01:05


doomsday420

Theoretically it's useless because not many test has been proven or those that were made, the results were the same as having no seaman. It's mostly based of how you manage (micro/macro) control your planes. Of course the stats of the pilot has to be taken into account too. Or at least not until I left the game some years ago. Not sure about now if they've patch anything new. 

  • Re : 3 seaman in CV, is it useless?

    09. 09. 2017 17:56


techdome26

well...i put together a hindenburg KM crew with 6 FPs, 2 DBs, an engineer, and a seaman in the supp slots(max 8 pilots allowed).  in the gun slots i put a gunner in the aft where the most guns are(PHH), feeling this would be adequate if i got into a snit(3 turrets per side).  
no guns in fore slots and placed a 2nd seaman there.  it made me feel better.  
 
the speed was ok for a run or desperate charge, 21 PHH launchers per side, and i STILL believe F or B based seaman have to contribute something(and for every class), if only a tiny smidgeon of a boost...and they are stackable ...and they work in T slots also.                

Medics are supposed to prevent pilot death(recruits, experts, vets), but i have only actually ever seen low level scout pilots experience these losses.  my only medic is a token KM one at level 70+ and he will prolly stay right there.

  • Re : 3 seaman in CV, is it useless?

    09. 10. 2017 23:37


flaggelant

The effect of a seaman is marginal, I'd only consider bringing one if you plan on bringing heavy vetted FP. (adding a very small % of ability isnt very usefull to use a crewslot for if you didnt bother raising ability with all other options)

Since the effect of 1 is allready marginale I Never advice a 2nd one, because there are more important things you can bring in your support slot.
however a medic isnt one of them, crewloss isnt that bad usually, and when you get to 120 what will be his purpose/contribution in battle?

Id go for a gunner, or a sonarman (sonarman should go to the support row and the seaman into an unused gunslot)


@tech;  on the hindy you can run an engy in the Bo slot as well, comes in very handy

  • Re : 3 seaman in CV, is it useless?

    10. 08. 2017 10:45


galashiguy

A higher level Seaman can maybe boost a Poorly vetted or low level flight crew. On most CV's however you are better off with a Repair and gunner or something to level.
Medics were turned off a while ago for some reason.

  • Re : 3 seaman in CV, is it useless?

    02. 23. 2018 03:00


MESY

seaman has stacking penalties.

besides, i use sonar + 2 support sailors to use HH with the help of the rep stats

  • Re : 3 seaman in CV, is it useless?

    02. 23. 2018 16:00


galashiguy

Originally Posted by MESY

seaman has stacking penalties.

besides, i use sonar + 2 support sailors to use HH with the help of the rep stats



Yup. 100 ways to fry an egg. Some nations dont need it. Others do. 

I am not a crew nerfer for an extra 25 buldge or something else that Nerfing helps you with. Those days are long gone to me since they increased the Vet percentage, capped speeds and such. Maybe on a Fat sub crew you would need to nerf sailors for weight.

Unclassed Supports have their advantages tho. Bad HH spread is actually good. LOL

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