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  • Ultimate Escort Ship Guide

    01. 11. 2014 11:29

Recommend : 31

TG_Salihreis

ULTIMATE ESCORT SHIP GUIDE


General Info
You can use FF, DD or CL as an escort: including PCL, APA and Turtle Ship. To get an escort, click Form under the escort menu. You can have more than one escort formed and ready at once, but only use one at a time. You need to "set" your default escort to use it,   If you unset your default escort ship, you will not have an escort in the battle.

 

Shooting and engagement
+/= Turns escort on/off, like "cease fire" and "fire at will". This key is hard-coded and you can not change it. It may be different in non-USA keyboards, such as asterix or smtg else (the keys to the left of backspace). When you tell your escort to cease fire, it will still follow you.

 

Escort shoots at enemy aircraft and ships, depending on the ammo it has (AA or HE/AP). Aim is not that good.

 

If you want your escort to be dual purpose, like both anti air and anti surface, you need to use R slots for one purpose and T slots for the other purpose. (I use HE on T and AA on R, works fair)

 

Escort can not use B-locker, and B-locker should be empty.

 

It doesn't care about friendly ships or friendly aircraft when firing at enemy.

 

Crew
Escort ship needs a B.O and gunners for basic functions. You may also want to load a (high lvl) restorer, since FF, DD or CL doesnt last longer without a restorer.

 

Crews onboard an escort doesnt gain EXP or lose sailors (no sailor death).

 

Sailors onboard an escort still take up space (n/50) in harbour.

 

FF and DD can spot subs without a sonarman, but CL needs a sonarman to spot subs. Still, sonarman onboard an FF or DD extends its submarine spotting range.

 

Aircraft
Escort can not use scouts (or any other aircraft in case that u use oyodo as an escort).

 

Movement
Escort moves around you, if you stand still.

 

It will follow you directly, if you move away.

 

It does not avoid rocks, islands and borders, doesn't try to reverse if ran aground.

 

You may want to have your escort a few knots slower so it will keep following you, and not cross you again and again. You can adjust escort's speed by changing it's engine.

 

Escort ships cannot (or does not) overheat.

 

Actions after master ship has sunk
After your master ship has sunk, escort acts depending on type of ammo it has.

If it has AA, it will follow your top team member.

If it has HE, it will charge against enemy (or where enemy is supposed to be).

If it has both types of ammo, it considers HE as its main and charges. But, with mixed guns/ammo, actions of escort might differ from a ship type to another. Alone escorts does not act very wise and can do very meaningless actions.

Attack of escort counts in the team attack.

 

Equipment
Armor and bulge works on escorts, try .2 or .3 belt for better torp protection.

 

Finder FCS is your best option, that's what I choose.

 

Sometimes you need to manually repair and reload, especially after crashes.

 

For AAing, you may want to choose fast-firing guns as the aim is not good.

 

Price
Escort forming price is the 5% of the ship's base price. Equipment is ignored for pricing. You don't get reimbursement when you dismiss your escort.

 

Every battle, 1% of price is charged.

 

Good luck with escorts!

 

PS: Requesting sticky for this!

 

  • Re : Ultimate Escort Ship Guide

    01. 11. 2014 19:54


jtk1701

Nice guide, agree should be stickied.

A few things tho:

Have u tested AI escort mounting both R & T slot armements, coz I thought they could only use R slot weapons.

I generally use light engines for regular ships, slows them down, more space for armor.

Fit as much bulge as possible, lasts a little longer against subs, TW's etc.

Pick the fastest firing guns, AI seems to hit more often as it's more reactive & won't anticipate.

Be aware PCL's have a high 1% cost after each battle.

Use them as a shield from subs whenever possible, especially when ur OH is used up.

Don't cross them when firing, this counts as TK for exp loss.

For AA escort, make sure they're not shooting down friendly planes.

  • Re : Ultimate Escort Ship Guide

    01. 12. 2014 00:09


fromage
Recommended. Good for new users. A couple times near the end you said scout instead of escort.

  • Re : Ultimate Escort Ship Guide

    01. 12. 2014 02:36


TG_Salihreis

Originally Posted by jtk1701

Have u tested AI escort mounting both R & T slot armements, coz I thought they could only use R slot weapons.

Yes, I've tested this and use it thay way occasionally. Tnx for supporting.

Originally Posted by fromage

A couple times near the end you said scout instead of escort.

Tnx for supporting, I've fixed those.

  • Re : Ultimate Escort Ship Guide

    01. 18. 2014 16:38


TCG_MEYAH

what is the cheapest antiaircraft escort ship with easiest setup, that still does considerable AAW ?

  • Re : Ultimate Escort Ship Guide

    01. 18. 2014 16:58


AdmSevicson

Perhaps put this in bigger letters and translate it in spanish and portugese:

Shooting and engagement
+/= Turns escort on/off, like "cease fire" and "fire at will". This key is hard-coded and you can not change it. It may be different in non-USA keyboards, such as asterix or smtg else (the keys to the left of backspace). When you tell your escort to cease fire, it will still follow you. 

  • Re : Ultimate Escort Ship Guide

    01. 19. 2014 09:18


JohnnyQuick

Originally Posted by jtk1701

 

Have u tested AI escort mounting both R & T slot armements, coz I thought they could only use R slot weapons.

 



Escorts can fire HH at enemy subs as well from T slots just to help answer this. The escort needs a sonarman to "see" enemy subs better though in my opinion.

  • Re : Ultimate Escort Ship Guide

    01. 20. 2014 16:01


Faronth

If the escort has HH it will act the same as if it had HE in guns.  IE it will attack any enemy ship in range.  I tried it a few times and actually sank some enemy ships but stopped doing it as it does not do anything to avoid a frriendly ship in the same area as the enemy ship it is attacking.

If you do this (and I don't recamend it)  best to have high level gunners using HH to keep the spread small as possible to avoid friendly collateral damage. 

  • Re : Ultimate Escort Ship Guide

    01. 20. 2014 18:01


jotabe

Very nice tip for begginers!

 

Its a good idea to have a crew dedicated only to escort. for the most part it will be needed a couple of gunners, a BO and a Sonnarman.

when forming an escort ship bigger boat means bigger cost. a Cleveland, even being a better anti surface and AA ship, could be a bad choice, if the cost comes into play

I will also say that neutral ships can be used as escort. neutral DD1 can mount 4x single 6' guns. That can be quite effective against surfaced ss2-4 (combined with HH from my CVs). This is my personal choice and the cost its almost non-existant

  • Re : Ultimate Escort Ship Guide

    01. 22. 2014 10:35


TG_Salihreis

Originally Posted by tulsa1

The Guide missed the following.....what happens when the "Master" ship is sunk and the Escort ship survives.



Added, tnx for supporting.

 

Originally Posted by jotabe

Very nice tip for begginers!

Thx for support

  • Re : Ultimate Escort Ship Guide

    06. 18. 2014 01:17


jlm2012

bump

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