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  • Kaiser Server Plans

    10. 03. 2012 12:44


TeamNF_MK2

 

 

Hey guys,

 

I believe I now have sufficient concrete details in order to inform you of our company's upcoming plans regarding Kaiser server.

 

It doesn't take much to see that Kaiser server has been lagging behind Nebraska server in overall activity.  I know that some of you may not be inclined to believe me when I say it, but we have been constantly monitoring the conditions of both servers for some time; TeamNF moderators have been voicing the community's concerns, and we have been holding serious discussions internally about ways in which to improve gameplay enjoyment on Kaiser server. Since the lack of activity is a detriment to fully enjoying NF, we all agree that something pretty drastic must be done to fix this. Something like creating a very active single server community.

 

I've disclosed in the past the hurdles that we would need to get around in order to consider a server merge. The main issue stems from a technical server cap limitation. We have been afraid that by combining servers there may be instances in which some players may be unable to join during peak hours of activity and during event times or holidays.  Other hurdles include general account logistics and developing an efficient method to complete the merge.

 

Keeping in mind the unsatisfactory conditions on Kaiser server, our team has been working behind the scenes on overcoming the hurdles and planning a server merge to be completed as soon as possible.  Our devs have been aware of these plans but have some work to complete regarding a current project before the merge can be initiated. We are aiming to have the merge completed prior to any Winter event which would mean late November or earlier if possible. 

 

I really hope our players are understanding and supportive of this step as it is not an easy task to complete. I have to also stress that we may still run into some issues regarding those aforementioned hurdles but we will do our best to try and manage and mitigate before-hand, which may include actions such as no-notice disconnects, afk trade and fleet room removals, etc. as situations arise. Once the merger is complete we can then look forward to a an efficient environment for new content that everyone can gain maximum benefit and enjoyment from. Additional details will be added as they become available.

 

Thank you for your support,

 

-Randy

 

P.S. With regards to new content, please stay tuned for details on current and future projects. We are keeping our promise to continue supporting and improving NF for as long as fans enjoy playing.

 

 

  • Re : Kaiser Server Plans

    10. 03. 2012 13:01


AlexCaboose

Thanks Randy.

  • Re : Kaiser Server Plans

    10. 03. 2012 13:19


jimbursch

Thank you for the update. It sounds reasonable to me. A server merge especially makes sense in light of the coming launch of NF2. We should be planning for a significant drop in play on NF1 when NF2 launches, and that situation will be greatly exacerbated by the two servers.

I imagine for business reasons there is no way you can discuss NF1 planning/thinking in light of NF2. However, whatever you can share would be greatly appreciated. If SDE is serious about supporting NF1 after NF2, I would be really interested in hearing about how NF1 will be differentiated from NF2.

Could a smaller, but dedicated player base support NF1? Can SDE successfully engage a smaller dedicated player base?

  • Re : Kaiser Server Plans

    10. 03. 2012 13:23


devildog8

ok so we are merging the servers, or just taking the active ppl and merging them to another server? how does this help? what about the ppl who come back?

about your cap, in the old days AZ server had that issue every event, and we got thru it, just like we will get thru it now until the cap issue can be addressed

 I dont believe only transfering active ppl while leaving out the rest is very fair, the reason alot are inactive is because of dying servers and game content, if you take the actives and only move them, the others get left behind and are on not one but now 2 dead servers

ppl will have to understand that sacrifices will have to be made for the good of the whole, I have no issue waiting to log in if when I do the games are plentyful with lots of fun, this will bring new ppl to the game seeing other having fun, nad not misrable

you will always get the negative ppl who will complain no matter what, but a full server merge is the correct answer, we will deal with the cap, till a fix is sorted out 

  • Re : Kaiser Server Plans

    10. 03. 2012 13:25


s98765

quick qestion would it make sense u add some of those "patches or Data file" u need to compelte the merge  so it would in theory make it a little easy to do. noot sure  i am not a comp geek  but was it's something i would do to make  the Big change a little easy

  • Re : Kaiser Server Plans

    10. 03. 2012 13:26


Zyzzo

Thank you Randy

  • Re : Kaiser Server Plans

    10. 03. 2012 13:35


TeamNF_MK2

Originally Posted by devildog8

ok so we are merging the servers, or just taking the active ppl and merging them to another server? how does this help? what about the ppl who come back?

about your cap, in the old days AZ server had that issue every event, and we got thru it, just like we will get thru it now until the cap issue can be addressed



It would be a full server merge. However, I can't confirm if we would be purging the inactive accounts much like we did before or if they would be merged as well. Last time what we did was create server backups just prior to the merge in order to be able to restore data in the event that a player who was inactive would return.

I agree that we should be able to get through the initial troubles brought on by a merge. We just hope to try and provide a seamless trouble-free experience if possible.

-Randy 

  • Re : Kaiser Server Plans

    10. 03. 2012 13:38


devildog8

Originally Posted by TeamNF

Originally Posted by devildog8

ok so we are merging the servers, or just taking the active ppl and merging them to another server? how does this help? what about the ppl who come back?

about your cap, in the old days AZ server had that issue every event, and we got thru it, just like we will get thru it now until the cap issue can be addressed



It would be a full server merge. However, I can't confirm if we would be purging the inactive accounts much like we did before or if they would be merged as well. Last time what we did was create server backups just prior to the merge in order to be able to restore data in the event that a player who was inactive would return.

I agree that we should be able to get through the initial troubles brought on by a merge. We just hope to try and provide a seamless trouble-free experience if possible.

-Randy 


 fantastic news now im a happy camper, and I bet the community is too, thanks for finaly listening to us, this has been a long fight, but im happy we could come to a agreement thats good for us all :)

  • Re : Kaiser Server Plans

    10. 03. 2012 13:50


Sindher

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WELCOME TO NERBASKA SERVER YOU B WORDS. PREPARE TO GET CRUSHED BY MEGA FLOTAS. 

  • Re : Kaiser Server Plans

    10. 03. 2012 13:57


ljsevern

Finally. Thanks for the update.

Would it also be possible to do some sort of account merge event? 

  • Re : Kaiser Server Plans

    10. 03. 2012 13:57


Hansaharry

How about merging Accounts prior the Servermerge? I for myself run 3 higlvl accounts...could be one if you want.

 

And yes...i play with more then one Computer at once sometimes xD

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