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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:35


TeamNF_MK2

Ship Tuning Process:


1) Select the Ship Tuning Panel below the current Escort Setting.


2) Enter your 2nd pass/ trade code


3) BB Ship Tuning interface


4) CV Ship Tuning interface


5) SS Ship Tuning interface


6) Select an item for use. Once you proceed past this point the item will be activated.


7) This window will show to enable selection of the specific ship you wish to equip the item on.


8) This shows the item fully equipped on the ship.

 

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:41


Rehor

Tell me why we balance everything and why everything is tuned to certain caps if all you have to do is pay a bit and all precision numbers and caps go to hell.

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:44


Witchcraft

What ever rehor replies with I agree 100%

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:45


PictWarrior1

hmm... I'm still very skeptical.  Why are the devs even working on things like this?  If they have time for this crap, they have time to fix lag and crashing.  Stop this and get to the real issues.  Quit trying to put a band-aid on a broken arm.

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:48


mongoose88

Well, regardless of whether or not we like it, you've gone forward with creating it, and thus you will implement it regardless of our opinion. I just hope this doesn't have lasting repercussions like the HackShield mess did.

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:52


Cracko

Boh.

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:58


keepgoing

Nice items :)

  • Re : Ship Tuning System Introduction

    03. 28. 2013 19:58


Rehor

Don't get pissed when I look to change the R-slot values.  On everything.

Cue another thread that's gonna have 10,000 views in a day and a half.  GG War5pite.

By the way, there's a rumour that the London harbor tile de-sync'd last Saturday.

<><><><><>

http://navyfield.com/Community/Forum/Old/View.aspx?num=190572&searchtype=1&searchvalue=&sort=6&category=C06&thread=20&page=47

  • Re : Ship Tuning System Introduction

    03. 28. 2013 20:18


Kilaenots

Ok had a look, still don't want it. Can we vote now please?

  • Re : Ship Tuning System Introduction

    03. 28. 2013 20:19


V2CxBongRipz

What happens when this is introduced and the server ends up empty because the game is ruined? Theres no more servers to merge so one more major mess up like that hackshield issue we had and the game is dead. Of course you dont have to listen to me but I am usually right.

 

This is where SDE is focusing their resources when so much is still broken?

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