ID
Password
FlashGuide
FlashGuide
HA Infomation

Imperial Japanese Navy

  Index

  • which torps on kitakami

    04. 12. 2019 21:18


ranghena

i have two torps kai man lvl 80 those use in SS

 

which torpedo launcher should i use in kitakami?

 

  • Re : which torps on kitakami

    06. 27. 2019 09:37


ErwinJA

Both the 24" Type 93 M1 and 24" Type 93 M3 launchers are useable - they just run different variants of the same torpedoes. The M3 torpedoes have only 3/4 the range as their M1 counterparts, but almost 1.6 times the firepower. The M1 torpedoes don't hit as hard, but have insane range. Actual choice between both launcher and torpedo sub-type is mostly a personal preference.

The Type 93 M1 Mod-1 torps have the longest range of any torp in the game, and often go past enemy BB lines to even hit CVs. But they don't hit hard. They're most useful in HA and larger GBs with numerous smaller ships. The M3 Mod 1 are still solid in both HA and GB, but you'll be trading number of hits for damage per hit.

The Type 93 M1 Mod-2 are fast (second fastest in the game) short-range weapons for blitz, but there's little reason to not just use the more powerful M3 version there - the Type 93 M3 Mod-2 is the second most powerful surface ship torpedo in the game, and still tied for second fastest.

The Type 93 M1 Mod-3 have just high enough range to make it from one BB line to the other, and these torpedoes hit HARD. However, they are painfully slow and thus easy to outrun or dodge. The M3 Mod-3 require running into harm's way to effectively reach enemy BB lines, and still have the speed issue, but they're the most powerful surface torp by a wide margin - to the extent that they actually rival weaker SS torps! In short, you won't get many hits, but the ones you do get will be big ones.

  • Re : which torps on kitakami

    01. 26. 2020 23:21


seeker407111

Great reply ErwinJA!

One question about the range of the torpedos.. I've noticed that in the game it shows the range of the various torpedos as 40,000m, or 34,000 m, etc. (assumnig the m = meters)... but for the gun range and max gun shot its like 4,000 or 3,400.... are those decimeters? or what units are the main guns measured in? 

Thanks

  • Re : which torps on kitakami

    01. 30. 2020 16:23


ErwinJA

Originally Posted by seeker407111

Great reply ErwinJA!

One question about the range of the torpedos.. I've noticed that in the game it shows the range of the various torpedos as 40,000m, or 34,000 m, etc. (assumnig the m = meters)... but for the gun range and max gun shot its like 4,000 or 3,400.... are those decimeters? or what units are the main guns measured in? 

Thanks


The range stats aren't in a specific demoniation. It's best to not even try thinking about them in real world conversions and just accept the stats as relative to similar weapons.

  • Re : which torps on kitakami

    01. 31. 2020 14:51


seeker407111

I'm almost at 115 lvl for my torpedo men...115 is minimum for Atago... I want to torpedo with Atago...

I will post some pictures about Atago range vs torps...

based on some analysis (basic spreadsheet analysis of damage/range) the M3 Mod 1 torpedoes carry a dmg/range value of 0.2448 (7,344 dmg/30,000 range = .2448 dmg/range)...Compare this to 0.115 dmg/range of the M1 mod 1s....   the M1 mod 3 has 28,000 units of range (and dmg/range of .411), and as you say "is barely enough range or bb lines"... then 30,000 units should exceed bb line...

Bottom line.. im interested in torpedoning as Atago.. i dont want to get into BB's range to torpedo.. so its eithr M1 mod 1 (40,000) ... or M3 Mod 1 (30,000)... 


Originally Posted by ErwinJA

Originally Posted by seeker407111

Great reply ErwinJA!

One question about the range of the torpedos.. I've noticed that in the game it shows the range of the various torpedos as 40,000m, or 34,000 m, etc. (assumnig the m = meters)... but for the gun range and max gun shot its like 4,000 or 3,400.... are those decimeters? or what units are the main guns measured in? 

Thanks


The range stats aren't in a specific demoniation. It's best to not even try thinking about them in real world conversions and just accept the stats as relative to similar weapons.



1