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  • Time to SS is finish.

    05. 29. 2020 03:30 PST


iowabb61EU

8 torps to sunk an escort (APA bulged)?
Really you think an SS will survive when the escort detect the sub out of range of torps?.
1, 2, 3 rows in gradual or simultaneus of HH (premium or not) of ships out of your range, safety using 35º.
Any chance for SS.

Any chance vs a cv with sonarman or escort, maybe you caught them when they are looking her bombers or torpedobombers, but also like this they load enough HH to sunk a BB and are more faster than ss.
Any chance to ss.

Let play dd and ff and quit the escorts or limit HH on the ship (more time reload) maybe like this SS ll be a chance

 

  • Re : Time to SS is finish.

    05. 30. 2020 06:00 PST


zord
But in second way, SS5+ with high level supports can survive 2 salvos from BB5 (first salvo is needed to eliminate the SD). And this is ridiculous. In one game you will be detected by pcl with 255 bulge, but in other you will sink 3 bb5 and they won’t even touch you. So everything is ok.

  • Re : Time to SS is finish.

    05. 31. 2020 21:31 PST


iowabb61EU

For an SS5 KM, all crew 125, sunk an escort-APA bulged means 8 torps impact direct on the APA.
You need the same torps, if you launch in simultaneus, to destroy the APA than a BB5, plus or minus. NOT LOGIC.
Maybe is the moment to introduce Premium Torpedoes (more dmg and more range). 

  • Re : Time to SS is finish.

    06. 01. 2020 09:21 PST


mattd3

Originally Posted by iowabb61EU

For an SS5 KM, all crew 125, sunk an escort-APA bulged means 8 torps impact direct on the APA.
You need the same torps, if you launch in simultaneus, to destroy the APA than a BB5, plus or minus. NOT LOGIC.
Maybe is the moment to introduce Premium Torpedoes (more dmg and more range). 


Or maybe it's the moment to nerf the ridiculously OP weapon that is HH? They do far, far too much damage both above and below the water. And they can be mounted on any ship. That plus the fact that sonar escorts exist makes anti-SS ships completely unnecessary and takes away a role that was clearly intended to be a role for small ships.

SS definitely don't need a damage buff/premium torps, they're in a good spot damage-wise. The problem is they're far too easy to kill even to ships they're intended to be strong against.

  • Re : Time to SS is finish.

    06. 02. 2020 02:58 PST


Catweazle_eu

Originally Posted by mattd3

Or maybe it's the moment to nerf the ridiculously OP weapon that is HH? They do far, far too much damage both above and below the water. And they can be mounted on any ship. That plus the fact that sonar escorts exist makes anti-SS ships completely unnecessary and takes away a role that was clearly intended to be a role for small ships.

SS definitely don't need a damage buff/premium torps, they're in a good spot damage-wise. The problem is they're far too easy to kill even to ships they're intended to be strong against.

+1000

 

i personally call (prem) HH the nuclear weapon of the little ones

 

historical HH only detonated when hit a sub, not like waterbombs in a given depth.

so if no direct hit - no explosion - no damage!

compensation is the pattern of many shells.

-> no splash damage by HH !!!

 

and damage on normal ships: maybe in the area of a 6" shell HE....

 

oh, range...1 or max 2 ship lengths (capital)

(historical ~ 250m!)

 

as compensation ss should be more vulnerable for gunhits....

not like in real 1 hit dead/not possible to dive, but

maybe if SD down no dive, something like that.

 

main thing: nerf HH, especially prem HH

 

but the point to balance this things is passed long ago...

we have to live with it

maybe some time prem HH are running short, then its more balanced

 

business as usual;-)

 

  • Re : Time to SS is finish.

    06. 03. 2020 12:36 PST


techdome26

disagree.  all the prollems you mentioned have all been around a while.  CV sonar is newest at about 5-7 years old.

i bet few of you ever ran an SS1, SS2, SS3, or even an SS4 because the custom is to level the BO and Torpers to tier 5-6 and voila.

my original IJN sub crew went from IJN DD2 to SS6 maxed 120 in almost exactly a year.  i went thru every tier of sub.  many of the other old schoolers did this also.  

my point is you learn alot in a slow weak sub as you level up and its worth the time.

work smarter, keep the hitboxless KM subs off ya ass, try new tactics, and LEARN the RANGE of your sub torpedoes, both fast and slow.  use gradual firing when you can...

...and just go sneaking... 

  • Re : Time to SS is finish.

    06. 03. 2020 15:05 PST


Catweazle_eu

hey techdome;.)

 

iowa is no beginner on sub, hes a veteran from eu server...like me with speciality ss

he knows how to do his job, believe me ;-)

dont ask how many ss lines we both leveled...yes, many starting from higher tier but also many from S1 onwards

thats not the point here (maybe for other ss palyers with same problem)

 

what iowa expresses is the high grade of frustration a sub player has sometimes when running in extreme anti-ss environment

(in addition the really rare opportunities for a ss player to get benefit in the many events...BB...BB...BB. ..bomb cv...bb...bb...bb........other topic.)

 

EVERY ship can kill you easily if loaded prem HH if you are once detected.

can BB or cv be killed easily by all other types? with T slot guns, secondary ,not your main weapon?

same shit moltkes or some cvs rushing BB with HH...successful

i smashed my head on keyboard as i read about plans for a sonar-item on BB...

yes, with proper work and tactics much can be done, but...

and once in crit you never come up again if enemy is not stupid.

the classic waterbombs where more balanced. you needed some skill and proper work to kill AND survive...fair fight

when did you last time see a frigate y attacking a ss with waterbombs?

2008?

:-)

 

there are battles, you get 200+ k dmg with ss, like walking on sunday... no one had HH ;-)

true

but in 9.x of 10 cases ...."its raining again" :-))

depending on daytime a little bit. depending who is palying.

and if no other subs to duel with in mid...only option is suicide attack ;-)

(talking of GB)

 

HH is implemented totally OP, thats a fact.

ss are very bad implemented - fact too.

but a fact is this will never be changed...

because its a BB game...

BB is the majority

we have to live with it;-)

 

 

  • Re : Time to SS is finish.

    06. 03. 2020 21:28 PST


iowabb61EU

From what you say little you pay attention to the one in front of you, how he evolves, how he plays, his abilities and his failures as a player.
Each and every one of my subs (7), with its usual crew, has been uploaded by the line that corresponds to it, at the most, if I remember correctly, there is only one sailor that I had to repeat in the SS KM, which raised it to level 90 and then I gave him the corresponding specialization.
Except this one, absolutely all the others, have been specialized when it was their turn, on the ship that belonged to them. And there are 7 subs that I have, of which the lowest level is IJN 108, UK 116, RM 124 and the rest (US, KM, SN and MN) 125.
One is not born taught and has learned some tricks of his own or from others, from the difficulties of each nation and each sub, how one or the other plays, with sub or with bb.
I do not think that anyone with 7 SS6, 7BB6 and 4 CV6, based on patience, tenacity and courage, and, why not, also on errors, with 22kwin / 41k battles, 759 ff, 5870 dd, 7184 cl, 3842 ca, 5419 cv, 22k bb, 10k ss sunk, it can be, cheerfully, called noob.
I try to keep tremendous respect for everyone, especially for all those who have shown themselves to be strong in their performance, be it playing in GB or HA / HD, be it with BB, CV, DD, CL, FF and, above all, with SS.
My complaint is made based on the experience accumulated continuously since 2008 in NFEU, NFNA and Fleet Mission.

  • Re : Time to SS is finish.

    06. 04. 2020 09:11 PST


techdome26

understand. i am not meaning to criticize you guys.  we have all been around awhile, so i reckon ya'll are old timers too, Cat.  

so   i know you two at least are quite capable of dealing with a massive anti-sub contingent on the oposing team.  i can   sometimes.  the thing is, i do not see that it has all changed.  same shit different day

i went sub because of all the BBs  AND  CVs that hammered me when i was in the IJN DD and CL classes with my very first crew.  i thrill at sinking battleships, and love chasing down an escort-laden CV, and it is more fun every time i do it.  i remember the pHH basters that i hated back then, and having to fight sub to sub against the all time elite of subbers, winning occasionally.

the 'events',  well, we take what we can earn, right ?  i guess i am saying that subbing is STILL the most fun I can have on this game.  i've been so busy trying to raise super elites for every nation and then added china too, and i am not balls to the wall on this game every moment i am off work like i was for years and years.  but when i want to have fun i sub. PERIOD.  

when you sub, the BBs hate you, the CVs hate you, all their dogs are chasing you and some of them have pHH.    my all time ships weight/dmg sunk high in a sub is 243,000 , not so spectacular, but damn it was a riot!  oops, bad choice of words.  it was a blast.

 btw, i put pHH on every Tslot on every ship that is not a sub.  i hunt subs too sometimes.  especially the KM ones.  its funny to shock a BB occasionally too.

  • Re : Time to SS is finish.

    06. 04. 2020 09:22 PST


techdome26

us subbers do get the short straw in alot of things.  to qualify pHH, you have to BUY it.  so i say it qualifies.  experience-wise, sub crews are hardest to level.  some subs will take a couple of BB blockshots, but thats a KM kindasub thing i don't wanna get into.  credit for subs sunk is, well, not good.  torpedo misses always piss me off.

BUT, NFFM has the best subs for this kind of game anywhere. 

  • Re : Time to SS is finish.

    06. 04. 2020 15:13 PST


mattd3

Originally Posted by techdome26


 btw, i put pHH on every Tslot on every ship that is not a sub.  i hunt subs too sometimes.  especially the KM ones.  its funny to shock a BB occasionally too.


And that is exactly why HH and PHH especially need to be nerfed. They're too good, and useful in too many situations. A full direct hit volley from PHH is, what, 15-30k depending on how many T slots you have? That's stupid as hell for a weapon that has basically no tradeoff (it's light, small, can be used by support sailors, and most ships that aren't KM or IJN aren't usually running AA anyway). I've seen CLs get one-shotted by HH volleys from CVs. That's not OK.

If they only did damage underwater it would be one thing. But as it stands they're too good against too many targets. And no, this isn't a new thing. They've been broken since they were released. PHH have been the most blatantly P2W thing in the game from day 1, but even regular HH are too strong for many of the same reasons.

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