ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • Any Changes For SS ?

    06. 25. 2011 20:34


xiangh
Are there going to be any changes regarding Subs? In like near future 2-3 months ? I am cosidering getting a BO reset to join the BBorg army.

 

  • Re : Any Changes For SS ?

    06. 26. 2011 17:07


B_O_S_S
Hi NF team,

there are a rumour about SS5. We can see the new torpedo launchers (and torps) for all nations in the sheets and they are LVL78-80.

We would appreciate SS5 and SS6 for two main reasons:
1. To have something that we can work for (and look forward to) similar as BBs can attempt to LVL120 BB6.
2. To have boats that can carry ours heavy crews.

PS: Dear mates, this is not the right place to argue against SS5,6. NF is better game with cooperation between all kind of weapons (BB, CV, CA, DD, FF, SS) and the small ships (DD, FF) with the depth charges are perfect protection against SS (as they really were in WW2). We only need to motivate them to fulfil their task in GBs.

  • Re : Any Changes For SS ?

    06. 26. 2011 17:20


aide4
untill such time as i see reworking of the overpowerd abilities of the ss3 / 4 i will not support any moves towards an even more broken ss5 or 6

  • Re : Any Changes For SS ?

    06. 26. 2011 17:30


wyatto022298
Best change possible regarding subs: Complete removal or remove invulnerability to HH from critical dives due to the fact HH was contact fused so they could hit a sub sitting on the seafloor.

  • Re : Any Changes For SS ?

    06. 26. 2011 20:26


joshmon999
I agree with wyatt, remove critical dive immunity as they were contact weapons. Also, remove all splash damage as they were contact weapons, and if they did not hit they did not go off ^^.

  • Re : Any Changes For SS ?

    06. 26. 2011 20:48


js23
HH is fine, they go off in about 2 seconds after they hit the water, plus subs lose health when they go critical

  • Re : Any Changes For SS ?

    06. 26. 2011 21:01


joshmon999
Originally Posted by aide4
untill such time as i see reworking of the overpowerd abilities of the ss3 / 4 i will not support any moves towards an even more broken ss5 or 6


Yeah. How are you not embarrassed so say that in public? You understand a lvl 12 FF can kill any sub easily with a good player? You are willing to state that you cannot deal with the unique abilities of a sub and counter them effectively or evolve at all as a player. You have INSANELY OP depth charges, and HH that operate like mini DC with about 20x the RL range and 100x the power. You have SS nerfed to under 3 min underwater.... Yes only 3 min. A ship that is designed to travel underwater... but a human being can hold his breathe longer. Literally. Yes, an SS can drop 6-8 torps into the water... and you are saying it is 'OP' for a ship to get sunk by 6-8 torps all hitting the same spot on a ship simultaneously? What a riot. SS were designed to kill ships. They do what they were designed to do. On the other side of the coin you have BB6 firing main guns that never existed , faster than a crew can serve a howitzer. They can soak up 12-20 torps and still keep on driving. sometimes with only SD bruised. But w/e, if you don't feel silly crying about something a lvl 12 FF can roll over like a truck, then more power to you.

(P.S. when driving my BB, I am rarely sunk by SS, but then again. I pay attention to where they are, call to ASW ships and generally counter them. See, I would rather fight them ingame, than try to get them killed by crying in the forums ^^)

  • Re : Any Changes For SS ?

    06. 26. 2011 21:34


Gundamx2
Originally Posted by joshmon999
Originally Posted by aide4
untill such time as i see reworking of the overpowerd abilities of the ss3 / 4 i will not support any moves towards an even more broken ss5 or 6


Yeah. How are you not embarrassed so say that in public? You understand a lvl 12 FF can kill any sub easily with a good player? You are willing to state that you cannot deal with the unique abilities of a sub and counter them effectively or evolve at all as a player. You have INSANELY OP depth charges, and HH that operate like mini DC with about 20x the RL range and 100x the power. You have SS nerfed to under 3 min underwater.... Yes only 3 min. A ship that is designed to travel underwater... but a human being can hold his breathe longer. Literally. Yes, an SS can drop 6-8 torps into the water... and you are saying it is 'OP' for a ship to get sunk by 6-8 torps all hitting the same spot on a ship simultaneously? What a riot. SS were designed to kill ships. They do what they were designed to do. On the other side of the coin you have BB6 firing main guns that never existed , faster than a crew can serve a howitzer. They can soak up 12-20 torps and still keep on driving. sometimes with only SD bruised. But w/e, if you don't feel silly crying about something a lvl 12 FF can roll over like a truck, then more power to you.

(P.S. when driving my BB, I am rarely sunk by SS, but then again. I pay attention to where they are, call to ASW ships and generally counter them. See, I would rather fight them ingame, than try to get them killed by crying in the forums ^^)


well , you have your points
but still , you understand one trop can kill a lv12 FF with a good player?
you understand how embarrassed that most of the ASW are new players or using new crew?
you understand most of the ASW are using HHs other than DCs?
you understand that how 'offen' 'teamworks' appear in GBs?
you understand how you feel when you saw a sub was at mid-south heading south at start but after a few minutes he was North infront of our flag?
you understand how funny that even BB5s need almost 2 full shot to kill a 900SD SS?
you understand how escorts will block the battle line if BBs(especially BB4/5/6) bring them into battles?

oh yeah i guess you do understand

  • Re : Any Changes For SS ?

    06. 26. 2011 22:09


firezmissles
Originally Posted by Gundamx2
Originally Posted by joshmon999
Originally Posted by aide4
untill such time as i see reworking of the overpowerd abilities of the ss3 / 4 i will not support any moves towards an even more broken ss5 or 6


Yeah. How are you not embarrassed so say that in public? You understand a lvl 12 FF can kill any sub easily with a good player? You are willing to state that you cannot deal with the unique abilities of a sub and counter them effectively or evolve at all as a player. You have INSANELY OP depth charges, and HH that operate like mini DC with about 20x the RL range and 100x the power. You have SS nerfed to under 3 min underwater.... Yes only 3 min. A ship that is designed to travel underwater... but a human being can hold his breathe longer. Literally. Yes, an SS can drop 6-8 torps into the water... and you are saying it is 'OP' for a ship to get sunk by 6-8 torps all hitting the same spot on a ship simultaneously? What a riot. SS were designed to kill ships. They do what they were designed to do. On the other side of the coin you have BB6 firing main guns that never existed , faster than a crew can serve a howitzer. They can soak up 12-20 torps and still keep on driving. sometimes with only SD bruised. But w/e, if you don't feel silly crying about something a lvl 12 FF can roll over like a truck, then more power to you.

(P.S. when driving my BB, I am rarely sunk by SS, but then again. I pay attention to where they are, call to ASW ships and generally counter them. See, I would rather fight them ingame, than try to get them killed by crying in the forums ^^)


well , you have your points
but still , you understand one trop can kill a lv12 FF with a good player?
you understand how embarrassed that most of the ASW are new players or using new crew?
you understand most of the ASW are using HHs other than DCs?
you understand that how 'offen' 'teamworks' appear in GBs?
you understand how you feel when you saw a sub was at mid-south heading south at start but after a few minutes he was North infront of our flag?
you understand how funny that even BB5s need almost 2 full shot to kill a 900SD SS?
you understand how escorts will block the battle line if BBs(especially BB4/5/6) bring them into battles?

oh yeah i guess you do understand

Don't forget they hve crit dive to avoid full damage and take little damage.

  • Re : Any Changes For SS ?

    06. 26. 2011 22:36


V2CxBongRipz
Originally Posted by firezmissles
Originally Posted by Gundamx2
Originally Posted by joshmon999
Originally Posted by aide4
untill such time as i see reworking of the overpowerd abilities of the ss3 / 4 i will not support any moves towards an even more broken ss5 or 6


Yeah. How are you not embarrassed so say that in public? You understand a lvl 12 FF can kill any sub easily with a good player? You are willing to state that you cannot deal with the unique abilities of a sub and counter them effectively or evolve at all as a player. You have INSANELY OP depth charges, and HH that operate like mini DC with about 20x the RL range and 100x the power. You have SS nerfed to under 3 min underwater.... Yes only 3 min. A ship that is designed to travel underwater... but a human being can hold his breathe longer. Literally. Yes, an SS can drop 6-8 torps into the water... and you are saying it is 'OP' for a ship to get sunk by 6-8 torps all hitting the same spot on a ship simultaneously? What a riot. SS were designed to kill ships. They do what they were designed to do. On the other side of the coin you have BB6 firing main guns that never existed , faster than a crew can serve a howitzer. They can soak up 12-20 torps and still keep on driving. sometimes with only SD bruised. But w/e, if you don't feel silly crying about something a lvl 12 FF can roll over like a truck, then more power to you.

(P.S. when driving my BB, I am rarely sunk by SS, but then again. I pay attention to where they are, call to ASW ships and generally counter them. See, I would rather fight them ingame, than try to get them killed by crying in the forums ^^)


well , you have your points
but still , you understand one trop can kill a lv12 FF with a good player?
you understand how embarrassed that most of the ASW are new players or using new crew?
you understand most of the ASW are using HHs other than DCs?
you understand that how 'offen' 'teamworks' appear in GBs?
you understand how you feel when you saw a sub was at mid-south heading south at start but after a few minutes he was North infront of our flag?
you understand how funny that even BB5s need almost 2 full shot to kill a 900SD SS?
you understand how escorts will block the battle line if BBs(especially BB4/5/6) bring them into battles?

oh yeah i guess you do understand

Don't forget they hve crit dive to avoid full damage and take little damage.


And SS4 can one to two shot any BB without even hitting it with one torpedo.

  • Re : Any Changes For SS ?

    06. 27. 2011 04:05


Vawlkus
You guys are so full of it. Never listen to morons that don't play a ship class they don't know how to counter!

Subs have crit dive to avoid damage. If they're psychic, then they MIGHT get to crit depth before HH go off. Even then, they've got a 50% chance of being hit by the HH anyway thanks to crappy coding (I've been hit by HE shells at crit depth, so don't tell me it works). Whether they make it or not, they're still taking 1/3rd of their health away, unless they're quad gold bar subs, to which rules do not apply.

SS4 one shooting any BB. Well, if the BB has no bulge, no SD, and no ability to dodge a torp, then a sub has a chance to cripple them. An IJN SS4 might be able to kill said BB thanks to having 8 torps with higher damage rating.

As usual, the people bitching about subs the loudest are the ones that have no idea how to drive their ships, nor what it takes to drive a sub.

Have a nice day.

1 2 3 4