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  • Nerfing the Destroyer MP

    07. 04. 2011 08:25


ihatetorps

I'm not sure if the NF team will count this as a rant, so I was unsure of posting it at suggestions. One day, I was
playing a game of NF happily in my Baltimore, but then I heard my teammates complaining about a Destroyer
MP bouncing every shot. So I decided to try and kill the Destroyer MP, but suprisingly, he bounced all my shots,
and some of them dealing under 100 dmg. So I was like WTF, and the destroyer MP was going at 38+ knots, and
had typical weaponry. So like all Premium stuff they are over powered, might endanger you money source but oh well
( The next 2 Blitzkriegs banned him.)

P.S. For those people who said I banned him, i didn't. I wasn't the host, and it was the raging host who banned him
He was quite annoying.

 

  • Re : Nerfing the Destroyer MP

    07. 04. 2011 08:41


DrZawaz
AP ammo exists for a reason.

Also, banning players for no reason like that can get you in trouble with a mod :/

  • Re : Nerfing the Destroyer MP

    07. 04. 2011 11:20


V2CxBongRipz
The armor of the DDMP should be nerfed (made too heavy to carry so much). The gunspace is too low though, lower then DD1

  • Re : Nerfing the Destroyer MP

    07. 04. 2011 12:38


phantom3553
i don't have problem with dd mp -.-

and do you know you are bannable for banning him just for his ship set up...

  • Re : Nerfing the Destroyer MP

    07. 04. 2011 12:49


Foxhound31
the DD MP isn't OPed, it's weapon carrying capacity is a joke. Armour as much as he wants, there is still something called AP ammo, maybe learn to carry it? (also as a CA, you should probably be using LHE/AP and trying to stay at range).

And in the future don't ban people just because of their setups, if they took a screenshot and reported u, you would get a temp ban from the game.

  • Re : Nerfing the Destroyer MP

    07. 04. 2011 13:37


V2CxBongRipz
Originally Posted by Foxhound31
the DD MP isn't OPed, it's weapon carrying capacity is a joke. Armour as much as he wants, there is still something called AP ammo, maybe learn to carry it? (also as a CA, you should probably be using LHE/AP and trying to stay at range).



DDMP being able to carry maximum allowed armor is a joke and extremely imbalanced. When I say maximum allowed I mean 25.5" belt. And to say its weapon capacity is a joke is quite an exaggeration (or someone not knowing what they are talking about) because the second set of 6" neut guns are extremely powerful. It just lacks the space to effectively use some of the dual sets or the N/L 6" guns.

  • Re : Nerfing the Destroyer MP

    07. 04. 2011 14:26


XtremCarnage
or you could fit premium hedgehogs on your armored DD MP and rape everything in sight ?

  • Re : Nerfing the Destroyer MP

    07. 04. 2011 14:40


V2CxBongRipz
Originally Posted by XtremCarnage
or you could fit premium hedgehogs on your armored DD MP and rape everything in sight ?


I prefer 6" Ds myself. One of the most powerful of the useful single guns

http://i56.tinypic.com/ve4via.jpg.

  • Re : Nerfing the Destroyer MP

    07. 05. 2011 00:14


KIOSK
DD MP with a perma neutral crew ( BVEd ) with the 6' single guns using HHEs and packing some blet for the abominably smal hobbit map is fun, as they said, learn to switch to AP, don't just hammer it with LHes and complain afterwards.

  • Re : Nerfing the Destroyer MP

    07. 05. 2011 00:44


mako089
Wrong guns on the Balt?

  • Re : Nerfing the Destroyer MP

    07. 05. 2011 06:59


ihatetorps
Originally Posted by KIOSK
DD MP with a perma neutral crew ( BVEd ) with the 6' single guns using HHEs and packing some blet for the abominably smal hobbit map is fun, as they said, learn to switch to AP, don't just hammer it with LHes and complain afterwards.


I can only carry 1 or 2 binds, and I don't think I'll use up half of my ammo just in case a super armored DD MP pops
up. I'm just saying that NF needs to nerf the displacement of It. It is a DD, not a lightgunned CA

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