i think this video is already here, but i put again
http://v.youku.com/v_show/id_XMzUzNTQ5MjAw.html
yes, is true, is in test, working.
what is worst, i think is too small maps, the same last man standing with close join in battle after start ( i really wish to play forever open room during the battle - mean if you are sunk go back to port, repair, and find again room to be spawn, like a lot of other mmo games), i think they don't made a real team join to room, to play in team, squadron or something the same, the communicator is weak (i really don't understand if eve online made a standard about how must be a communicator in game the new games from 2008 to today don't take lessons and learn how to made the same, or better), also they keep the maxim level for sailors (again is wrong, they should just put bonus, not too big, for sailors, unlimited skills upgrade, but very very hard to upgrade, something with 1/x+y+z. and a lot of ideasabout how can be made a mmo fps game in 2012.
p.s.: everybody who made a mmo fps game should take lessons from freelancer - anvil digital - about how great works game on map/cluster, about modularity ships, how good work when other games crash from too many players who fight in the same time in the same place, how great looks....
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