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  • 1.327 Patch Night ^_^

    09. 07. 2011 19:24


greatfuldead
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Patch 1.327

1. Red medal should be appeared when leveling up premium sailor.

2. Damage received by your own armaments will not be counted in Team killing EXP penalty.

3. Crashing problem by using hot-key for Aircraft has been fixed while retreating.

4. In-game Server Rules have been updated.

5. The description for Dreadnought has been corrected.

6. One fleet may own 2 harbours at max.

7. HA times has been changed.

Tokyo- 7AM (PST)
 London- 1PM (PST)
 Hamburg- 4PM (PST)
 New York- 7PM (PST)

 Thank you, karmaGM

***3 Day sticky by Bloodsky -- Unstickied***

 

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 20:52


Humberto20
Originally Posted by richardphat

Number 2, leeching potential increase.

It doesn't give the initiative to play correctly. Hell, I'll hit a sub or ship and sink myself with my own armement then the share xp is there.



But this also helps to submarine drivers who hits its target at close range.

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 21:00


richardphat
I can't say about submarine.

I only ever play ever KM sub most of the time and I have yet to encounter this issue at close range. Maybe KM sub torps are special?

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 21:12


Rehor
I thought it was the KM sub drivers that were "special."

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 21:13


bloodsky
UK subs can sink itself if torps fired at slow+simeltanous

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 22:01


masc24
Tokyo still too early...

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 22:05


BadSpecS
So this weeks harbor assaults will have the new times correct?

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 22:38


greatfuldead
Originally Posted by masc24

Tokyo still too early...


i agree they need to bump it up 2-3+ hours

  • Re : 1.327 Patch Night ^_^

    09. 07. 2011 22:56


KingCong
Originally Posted by greatfuldead

Originally Posted by masc24

Tokyo still too early...


i agree they need to bump it up 2-3+ hours


just move east a few thousand miles

  • Re : 1.327 Patch Night ^_^

    09. 08. 2011 00:25


Humberto20
Originally Posted by richardphat

I can't say about submarine.

I only ever play ever KM sub most of the time and I have yet to encounter this issue at close range. Maybe KM sub torps are special?



Try Using KM and IJN, Km for proximity and IJN for high torpedo detonation between the target and you. Sometimes, i m forced to critical dive when i use torpedoes on them, because in some cases the target is not the only one to be sunk, but me as well.

  • Re : 1.327 Patch Night ^_^

    09. 08. 2011 00:59


occilater
Originally Posted by Humberto20

Originally Posted by richardphat

I can't say about submarine.

I only ever play ever KM sub most of the time and I have yet to encounter this issue at close range. Maybe KM sub torps are special?



Try Using KM and IJN, Km for proximity and IJN for high torpedo detonation between the target and you. Sometimes, i m forced to critical dive when i use torpedoes on them, because in some cases the target is not the only one to be sunk, but me as well.

An excellent argument, for reducing splash damage...

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