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  • Fleet Omega / Ultras + mercenaries use game bugs and exploit.

    01. 12. 2020 14:35


gother_nfru

So, back to the discussion of topic that fleet Omegas raised.You can see how yesterday in Baltiysk harbor this fleet tried to get closer to the harbor with the help of APA and Skytrain outside the map. This can be seen at 10:50 and 15:30 of this video.
https://www.youtube.com/watch?v=xig2mp6hpmo&feature=youtu.be

They used a map exit bug in rooms D3, D4, E4, captured them with a bug and tried to do it in the harbor. Video capture the room with a bug in this video 27:30.
https://www.youtube.com/watch?v=XjFm-cZjHjw

The main characters of using the APA bug:
- max1337
- hitachi88
- berserker120

On CV:
-connan_add
-arkra
-xsmajlikx

Managed Omegas attack and coordinated the use of bugs det_ka.

I congratulate you on the honorary title of a fleet of bugusers and scammers. You showed yesterday that your skill ends somewhere in rooms C2-E2, you are not capable of more.

P. S. Hey, Kurapika, "Event mod". Where are you? Come and tell us about fair play.))





 

  • Re : Fleet Omega / Ultras + mercenaries use game bugs and exploit.

    01. 15. 2020 09:32


vader333

Originally Posted by techdome26

sadly, i have not been able to HA/HD inna while due to Saturdey work and obligations when Omegas had an evening battle.  so you ki9ds enjoy your argument.
i did see a couple of things stated incorrectly regarding game rulez...unless HK Kupa has changed them.

Somehow I feel obliged to respond to this.
Originally Posted by techdome26

1)  APAs and in Japan's case also Kitakami and the IJN lvl 25 ECL(brainfart-can't remember      that ship's name this moment) .  they can win a tile in HA/HD by advancing past the enemy's original starting line, AND exiting game NORTH, SOUTH, or at enemy's rear border after crossing that start line.  to inflict enemy damage in the harbor tile, they must land their troops on a solid piece of enemy land(no islands), getting damage for advancing to a LANDING POINT, and successfully putting infantry and/or armor on that enemy beachhead.  or they could use guns to inflict damage, of course.

APA can win an HA tile by going past the left border (since you attack right to left). No one is disputing this. It is much better than hunting a sub for 20 minutes. Everyone welcomes this change. APA can also drop troops on HT to damage harbour. No one does though.
Originally Posted by techdome26

2)  SKYTRAIN bombers have a variety of weapons available to attack/assist an attack on an enemy ship.  HE bombs, star shells, AP bombs, mines and probably others.  in  HA/HD Skytrains could bomb the harbor tile LAND for damage, but dropping PARATROOPERS on enemy land in the HARBOR TILE successfully will garnish the biggest attack.  other than a slow ass bomber , in general gameplay they are not usually used.

this info is, as far as i know, correct and is intended to clarify Harbor Tile Attack by these 2 options.   i will say that if APA, Kita, or that IJN ECL go out of bounds PAST your start line on a regular tile, the game should register that team as the winner of the tile.   HARBOR TILE attacks are denoted.


I think you are confusing Skytrains and DBs. They use the same pilots, but Skytrains are for HA only and only ever drop paratroopers for damaging the harbour. They are relatively slow and loud and take up a decent chunk of plane space. It is a non-destructive way to capture the harbour and is intended gameplay. You obviously cant run past the left border on HT (there is land from the harbour), so you can't cheese the harbour that way.
Originally Posted by techdome26

i will suggest that seeing an APA, Kita, or CL going out of bounds  and/or coming back in may be them testing that "ENEMY START LINE" they have to reach. as long as they come back in bounds soon, they continue.  any plane that goes out of bounds should be watched closely, BUT it has been my experience that any unit out of bounds for 1(one) minute, is automatically terminated by the game.  i find it unlikely that APAs or Skytrains, any or all, are traveling  (the length X 2/3) of the game screen while out of bounds without an autoboot.

Unfortunately you are just wrong. That 1 minute rule has been removed because you are no longer supposed able to get out of bounds. What this results in is that you can realistically glitch yourself out of bounds, turn your ship, and run the whole length of the map before coming into the map at the top or bottom right and crossing the border to win a tile, with no counter play unless someone is parked in that corner and can hit you in smoke. What this also means is that you can take an HA tile while the entire enemy line is up.

This is the issue that is being complained about by many of our fleet members because you can't counter this. You can hold the line as much as you want, but 15 minutes into a tile you just get the "You Have Been Defeated" prompt because someone glitched outside the map where you cant see them to shoot them. 

RE: Skytrains - I'm pretty sure in HA tiles planes dont get auto shot down on border (don't quote me on this) like in GB, so you can also glitch planes into the north border and run them the whole way around the map (or at least on the very edge) so you can't see them. This is also why half the time skytrain CVs hide in the top right corner on HTs.
Originally Posted by techdome26

the people writing most of the comments re:this forum post sure seem to know alot about hacks, and that in itself makes me suspicious.  some old fleets always used cheats  and MANY players had multiple accounts, but it boggles my mind that so many PERSONS are playing on BAMF AND RA both, and that same notion pops up with'2 Omegas'.  

i will just say that i gave up 3 other secondary accounts to keep playing when they were banning people, and i wrote NF and told them i had them, had never abused re: the game these accounts, and told them i was folding all 3, keeping this one account.  

AND there was a big problem with both RA and BAMF and extra accounts back then. at that time, Omega did not even exist.  RA, as a whole fleet, was banned back then, as was half+/- of BAMF.  but hey jojo has been banned for buying accounts like 3 times and banned for life 3 times and still comes back.

Multiple accounts are allowed now, which is why many people made other accounts to have more ships for HA/HD. We will not tolerate anyone calling or insinuating that our players cheat without proof. 
Originally Posted by techdome26

ALL OF YA'LL!!  IF YA GOTTA CHEAT TO ASSURE WINNING, YOU ARE MISSING THE POINT OF THE GAME AND OF LIFE.  QUIT CHEATING, everyone, BECAUSE AN HONEST CONTEST WOULD BE APPRECIATED!

We can only hope.

  • Re : Fleet Omega / Ultras + mercenaries use game bugs and exploit.

    01. 15. 2020 09:57


vader333

Originally Posted by kurapikaa

i will not get in video from us just from you

1-
https://www.youtube.com/watch?v=95PdnUuXwA0&list=PLwDHV6suzUWBZ_qQy1vIW-6NCFPe8UfJO&index=39

look this video in 31 min will found when atago tps arrived to us we all crashed .

2-
https://www.youtube.com/watch?v=HaW1y7q_IuE&list=PLwDHV6suzUWBZ_qQy1vIW-6NCFPe8UfJO&index=40

his video they used kitas in the end of battle to make it lag and don't record HT cuz u  did crashing tools too again .
from 21 BBs we have only 8 its very fair play 

OSN or who u are  Btw u did every wrong and don't make u and ur fleet saint


Other people already talked about the screenshot so I wont.
Feel free to provide your own videos if you don't trust ours.

On the first - both teams lost ships - and you can even note our players going oh damn in response to the crash.

On the second - there is no HT video because Impessa was the first one that crashed out of HT. Feel free to bring your own video to show that both team mass crashed. You can see that at 42:25 we get a random defeated message even though we had like 10 ships up and no gaps in vision.

  • Re : Fleet Omega / Ultras + mercenaries use game bugs and exploit.

    01. 15. 2020 09:57


whitegoli

Originally Posted by worldedge

Originally Posted by whitegoli

Originally Posted by quendil
Whitegoli, Wow it is true you need to go to psychiatrist, not even to psychologist. It is great you know better everything, espcially what is in the fleet which you are not part of. Even better than officer of that fleet. Man you need to take a rest, make some salsa etc. You think you won, but I will not go to your level, especially after what you wrote about RA and BAMF. Told you truth, you are writing it is not. I cannot help you anymore, I am so sorry.

idk if u actually still try to hide it or you're just being a pathological liar.

And I know exactly what happens in your fleet and what did happen. I left the fleet and I can speak freely about how things go inside BAMF.


You sure can but no one really gives a fuck. Have fun though!
PS BAMF sucks

if that was the case, ppl wouldnt care so much to answer lmao

  • Re : Fleet Omega / Ultras + mercenaries use game bugs and exploit.

    01. 15. 2020 13:54


vohann_rus

It is not worth it so powerfully to prove the wrongfulness of actions to crooks. I believe that most of you are great guys, but the actions your admiral has taken over the past week at the port and in the new fleet cause nothing but contempt. 
Three times in one week to sit in a puddle: with a new fleet, at the port and forum. Who could do better ?!

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