5 x dual 7.9"C version D guns. (3 binds light HE + 1 bind AP for Armor whore Brits). No T slot guns CA II Heavy Engine 4 normal scouts (Used to use 3 fighter-scouts for kicks) 10 Bulkhead Armor Maxed Crews (T slot crews can be anything you want trained at the moment. For me, a low level repairer, and a rookie pilot. But for your "ideal battle" crew, you only need 1 pilot).
With my current setup, I'm running 33/48 knots. This build depends completely upon speed and tactical positioning on the map. Fighting at range eats a lot of ammo, and since you're running a lot you're most often one of the last ships. So I find the 4 binds of ammunition with 7.9"CD guns more helpful than 3 binds of 8". Use the shadows, your speed, and your range to poke away at the enemy. Always fight at range against everything (CLs, CAs, etc. Try to avoid DDs if at all possible).
CL games: Stay behind Brooks/Edins and act as their fire support (#1 goal = Focus fire on the enemy and kill them ASAP, to keep your shield ships alive). CL/CA games: Always try to attack an opponent from the dark or one that is occupied firing somewhere else. If they being firing at you, just begin dodging or run away and wait for your CAs to get their attention. Then come back and sting away again.
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