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  • impact damages

    10. 22. 2005 06:38

muniek
WHat do you think about damages when one ship will swim on other one? In my opinion it should be more realistic, and both ships should be damaged.
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  • Re : impact damages

    10. 22. 2005 12:49

MuNieK
so maybe only impact damages to enemy? Like teammates wouldnt have ability to make you damages. Dont you think its a good solution and great option? Becouse its funny when you run out of ammo and just have to slow down to 0 and wait for enemy to destroy you. There should be impact damages added!!!! at least when hostile ships will swim on each other! Why not? I made a solution for your arguments, becouse u have right, noobs can be trouble but if we will disable teamimpact damages then it will be just great. Think about it, becouse its great idea.

  • Re : impact damages

    10. 22. 2005 08:52

neil
i think this is a bad idea seeing as noobs always run into you because their complete idiots and block your shots and really piss you off! and now if they did it and caused damage by doing it people would get REALLY REALLY REALLY PISSED OFF!!

  • Re : impact damages

    10. 22. 2005 08:33

bashts
Wait, you can see it, because I can't. But in Battlefield1942, I ran over the IJN Yamato with my USS Enterprise, everyone thought it was funny, sad thing is, while i was ramming, a DB was trying to take off and he ran into the conning tower since I moved. Then this showed up, "You TeamKilled megabomber123"

PS. Well, I'd say, NO, no impact thing.

  • Re : impact damages

    10. 22. 2005 08:30

firestorm531
LOL! thats battlefield 1942 in that pic. ya, i don't think impact sohuld be added

  • Re : impact damages

    10. 22. 2005 08:27

bashts


If this was to be added, Japs, and TW's, Z99'd would be doing whole new attack move.

  • Re : impact damages

    10. 22. 2005 07:55

Phil
even if it is an option think about it...it probably wont be fun because in every single game u play at least one ship passes through a number...and if u all get stuck on eachother how fun would that be???

  • Re : impact damages

    10. 22. 2005 07:47

MuNieK
thats why it could be only a option for those who like it.

  • Re : impact damages

    10. 22. 2005 07:39

enwhyoo
Please..no impact at all. The overall intelligence of NF players hasn't reached the level to ensure that noobs won't constantly run in and out of CLs, CAs, BBs, CVs. And sometimes large ships need to cross each other to avoid being shelled on.

  • Re : impact damages

    10. 22. 2005 07:35

Jagg1
I find that I have my hands full just navigating and trying to get the guns and torps facing where I want. If I had to worry about being sunk in a collision with a NOOB (which I count myself amoungst) then I'd probably quit. With more than enough players who would stick with it, I know I wouldn't be considered a great loss, but I'm sure I wouldn't be the only one either.

I might suggest that a random factor be added where collisions happen, but they are rare enough not to impact (no pun intended) on the action over all. In other words, you can pass through each other with the knowledge that a collision COULD happen. Obviously made more likely with larger ships. Also obviously, the smaller ship will fair much less well than the larger. I would set this likelyhood at say 1% for small small ships (frigates) up to 10% with larger ships. It also gives a guy out of ammo a last resort.

JAGG

  • Re : impact damages

    10. 22. 2005 07:26

MuNieK
so i have great solution! Make it as a kind of game (same as "no torpedo") What do you think about it? ;) Becouse i really know so many people who would really love to have it included in gameplay.
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