Torpedo Man class for the US is not worth it -- it's a dead end job. While torpedos are useful on the Fletcher/Gearing/Somers after that they're no longer effectively useful (Brooklyn and Cleveland being the exception). Nobody loads torpedo launchers on higher level ships meaning that you'll waste a lot of experience training a sailor that will eventually become useless to you.
Support or Special Forces personnel can man torpedo launchers before they come to their first class change (starting at level 25). Unlike torpedo men, however, they're still useful to continue to level up as repairmen, pilots, or whatnot -- they become an asset whereas the torpedo men sit idle in your sailor list.
The difference between the Mark 11 and Mark 12 torpedos (~20% more range on "fast" speed) isn't important enough to warrant a focus on the Mark 12's or the higher level sailors that they require to man them. The Mark 15's pack quite a wallop but you'd need to dedicate sailors all the way to level 32 to use them and a 12000 damage torpedo is pretty overkill for use in fending off DD's attacking your Brooklyn.
|