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  • Scharnhorst Capabilities

    12. 13. 2005 02:42

Bushranger2
I was planning on getting Scharnhorst as my first capital ship instead of P-Pro 2. How
efficient/inefficient is the Scharnhorst compared to the P-Pro 2?

Note that I will then use those gunners on the PS line instead of going to Gneisenau.
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  • Re : Scharnhorst Capabilities

    12. 15. 2005 09:34

Hailene
Jesus, Cold, what hacks are you using?

I have 7.1 inches of deck and ~640 SD. 2 salvos (16 shells) and I'm down for the count.
What are you using!?! 14" :P?

  • Re : Scharnhorst Capabilities

    12. 14. 2005 22:29

superjugy
well i only have a dland but they say p pro 2 is better.

  • Re : Scharnhorst Capabilities

    12. 14. 2005 22:28

coldfusion82
My Gneisenau Is full armored, and yet Nelsons pop 0's and 200's on me.

Crew Kicks @ss

  • Re : Scharnhorst Capabilities

    12. 14. 2005 21:26

Hailene
But the Scharn is level 62...it's a freakin BB2. 3 levels off from the QE, Penn, and
NM30.

  • Re : Scharnhorst Capabilities

    12. 14. 2005 17:55

chiddler
Most bc/bb1's suck, so don't expect too much.

Except maybe ppro2. 3 binds with 11" L, ftw.

  • Re : Scharnhorst Capabilities

    12. 13. 2005 08:18

Hailene
I haven't gone down the PS line so I can't really tell you THAT Much buuuut...

Scharn has an extra barrel, 9 vs 8. It has its 9 barrels in 3 triple turrets, whereas the
P-pro2 has it in 2x3 and 2x1 turrets. I think the spread of triples are better than
triples and singles.

Scharn can also armor up. ~6.4 inches of deck. Nasty stuff. P-pro2 gets like an inch?
maybe two. It costs about ~3.4 millionish to armor the Scharn up, of course.

Once you hit level 63 with your gunners, you can use the 11" Ls. They're pretty
nice.
You can only fit two binds though, but if you stick to CL/CA/BB games, you should be
fine.
Just don't spray too much. You'll need a decent BO to see the Ls, though, when
you're
level 63.

Scharn is a pretty decent ship. Just don't let ANYTHING get in range. If you're fully
armored up, even Kongos and Revenges can rip you up pretty fast. Alaskas/Guams
and other
11" users aren't *too* bad, particuarly if they're using light HE. But once they start
switching to AP, you're in trouble again. Again, make sure nothing gets in range.
Run.
Run lots. You only have about 2 CM range on most ships of your level. If someone
calls
you a pansy don't let it bother you. You have to run or you'll die <_<.

Oh, if you're wondering why bother to armor up when you get eaten if things get in
range
(why not have the extra speed to run away faster?) it's 'cause the deck will allow
you to
surrive at least one salvo without being completely crippled. If someone manages
to sneak
up on you, they won't be able to 1 salvo you. Which has happened on my less
armored day
when 8 14" BSed shells landed on me. Boom. Gone. Now I can take 2 salvos on my
7" deck
with 630 SD <_< before I die.
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