I haven't gone down the PS line so I can't really tell you THAT Much buuuut...
Scharn has an extra barrel, 9 vs 8. It has its 9 barrels in 3 triple turrets, whereas the P-pro2 has it in 2x3 and 2x1 turrets. I think the spread of triples are better than triples and singles.
Scharn can also armor up. ~6.4 inches of deck. Nasty stuff. P-pro2 gets like an inch? maybe two. It costs about ~3.4 millionish to armor the Scharn up, of course.
Once you hit level 63 with your gunners, you can use the 11" Ls. They're pretty nice. You can only fit two binds though, but if you stick to CL/CA/BB games, you should be fine. Just don't spray too much. You'll need a decent BO to see the Ls, though, when you're level 63.
Scharn is a pretty decent ship. Just don't let ANYTHING get in range. If you're fully armored up, even Kongos and Revenges can rip you up pretty fast. Alaskas/Guams and other 11" users aren't *too* bad, particuarly if they're using light HE. But once they start switching to AP, you're in trouble again. Again, make sure nothing gets in range. Run. Run lots. You only have about 2 CM range on most ships of your level. If someone calls you a pansy don't let it bother you. You have to run or you'll die <_<.
Oh, if you're wondering why bother to armor up when you get eaten if things get in range (why not have the extra speed to run away faster?) it's 'cause the deck will allow you to surrive at least one salvo without being completely crippled. If someone manages to sneak up on you, they won't be able to 1 salvo you. Which has happened on my less armored day when 8 14" BSed shells landed on me. Boom. Gone. Now I can take 2 salvos on my 7" deck with 630 SD <_< before I die.
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