I'm currently a UK player and currently getting a little bored of playing UK so I've decided to pick up another nation. While browsing through the forum on which nation to go for, apparently KM is having issue so I'm facing my back against that nation for now (although KM Gunners has some sweet acc and rld stats as they level) and IJN SY is green and I don't like green ^.^. Although SY has cheaper armour with higher DP and Displacement than Monty. Monty has an awesome paint job which is a ++ when going down with a bang. US can 'somewhat' blockshot or can get very tight spread from what I hear while KM can't blockshot or have a tight spread unless your using very high level sailors with very low level guns. These are just information that I've gathered before making my decision on US. Monty with a bigger R slot. SY has a higher HE defense but does that really matter when the difference is "451". Also, Monty has a Medic ^.^ to provide Morphine to my crew ^.^.
So with that, I decided to go with Monty ^.^.
Anyway, I have spare money so I'm thinking of buying all Elite sailors for my Monty Crew. As current, I know Monty has 8 Sailor Support slot and 5 Ship Sailor slot. Now I'm pondering on which sailors would be appropriate. For the Support slot and the 5 Ship slot. Here is the list I'm deciding,
-----Ship Sailor Slot----- -1 E* 'POT' BO -2 E* 'ACC' Gunner -2 E* 'RLD' Gunner -----Support Sailor Slot----- -3 E* 'REP' Repair (4th 'REP' is an option if you don't want to AA) -3 E* 'ENG' Engine (4th 'ENG' is recommend over a 'CHF' Semen) -1 Rookie Pilot -1 CHF Semen or 1 E* 'POT' Medic
E* for Elite Sailors 'POT' Potential 'ACC' Accuracy 'RLD' Reload 'REP' Repair 'ENG' Engine --------------------------------------------
EDITED: Most recommended having a 4th Engineer instead of a Seaman or Medic.
Note: Keep your Support and Gunner Sailor ahead of your Bridge Officer, in doing so, 2 Bridge Officer may be required.
***TIP*** Stormvanger: US trick. Class those elite reload sailors as SUPPORT sailors at level 12, and then never upgrade them again. This reduces their reload stat to 6, but sets their repair and restore skills to 17. These sailors can use all the T slot guns you'll ever want, hitting the 5/38mk38L reload cap in their early 70's if full B/V/E, and they provide great repair and restore the entire time.
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I'm not planning to get any restore since they won't be needed later on anyway so I'm willing to grind without them.
I want to know some of the veterans opinion on this before I make my purchase. I know some of you might refuse to give SD money but I want to buy Elite just to have a little edge on the veterans players since I'm a noob =D.
If there's any adjustment you would like to add, please feel free to although you would already have done so without me saying anything =). Just no flaming please.
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EDITED: This is my official setup and sailors I already have trained since I last played roughly 2 years ago.
Since there are 5 slots on ships and 8 support slot.
Sailors on Board: 1 E* 'POT' BO 2 E* 'ACC' Gunner
Option choice for last 2 slots on Ship: 2 E* 'RLD' Gunner -OR- 2 E* 'REP' (Then I would only have 2 E* 'REP' on support slot and have 2 E* 'POT' Pilot)
Sailors on Support: 3 E* 'REP' 4 E* 'ENG' 1-2 E* 'POT' Pilot (If I decide not to have AA)
****************************************************** EDITED: Ideal BB Line Crew
Ship Crew: 1 BO 2 ACC GUNNER 2 REPAIR
Support Crew: 5 ENGINE 2 REPAIR 1 PILOT
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