Community - Forum - View old data

Categories :  

Tip and Tactics

  Index

  • The CaptCiaphas Submariner's Guide

    10. 18. 2008 10:21

CaptCiaphas
For those of you who say subs are overpowered leave right now. I have been using
a H-type for 8 lvls now. I have only sunk one BB, not once have I experienced the
fabled 5k credit per match or the 14k exp take per match. Most of my battles consist
of crawling across the map and hoping nobody takes it upon themselves to kill me
before I hit my targets. You may accuse me of lacking skill but never the less I have
some advice you fellow submariners may find useful.

Firstly: You get (un)lucky. Due to the mechanic whereby torpedos end up going
under ships there will be many times when you miss a vital shot that costs you the
game. You can't help it, it happens. Similarly sometimes enemy subs may miss you
because of this.

Okay lets begin with some general rules.
1. Stay Surfaced whenever possbile, if you arn't in danger surface, you need to
conserve your air for the times it is vital you stay submerged.
2. Dodge torps as much as possible rather than going to crush depth. Use crush
depth only when absolutly necessary. Recovering from crush diving wastes time, air
and hit points. Although you should still go to crush depth if you arn't 100% sure you
can dodge.
3. Don't chase targets. If your target is running away from you don't bother. Almost
everything is faster than you and your torps have short range. You'll only end up
running our of air and surface to be shot at. If you're a KM SS2 you may be able to
chase some targets as you're quite fast but everyone else shouldn't.
4. Engage at maximum range where possible. Learn to gauge how far your torps
travel before blowing up. This is to mitigate torps going under a ship as they will still
do splash damage.
5. Beware of torp bombers. Aircraft usually have bigger fish to fry but sometimes
torp bombers will attack you on a whim.
6. Use gradual shooting, and don't use more torps than you think is necessary.
Many times I've had the perfect shot lined up only to be stuck waiting for my torps to
reload. Keep one shot in the tube just in case.
7. Do not weaken your torpman or planesman. SS1s generally can't carry full
strength crew after a few lvls, however you must keep your planesman and torpman
at full strength to maximize air use and minimize torps going under targets.
8. Fools rush in. Always try to advance behind the DDs and cruisers on your team.
They'll usually run ahead of you and reveal torpwalls in advance, maybe even take a
few for you. The early battle is the most dangerous time for a sub as it has the most
potential threats to a sub. By mid to late battle most of the enemy subs, torpwaller,
and sub hunters will be dead.
9. Use torps with care, catching friendlys in the explosion will dent your exp gain.
Even if you hit the enemy cleanly.
10. It gets better. Starting an SS1 is a lame experince, your air refills at a crawl and
torps go under almost constantly. As your planesman and torpman lvl up though
these problems lessen.

Dealing with a submarine's greastest enemies.
Other Submarines:
I hate enemy subs and try to avoid them where possible, mainly because engaging
them is such a pain and wastes alot of time. This is the technique I use when I fight
them.

If I spot the sub far off I dive if I'm not already dived and fire one slow torpedo,
hopefully this will force the guy to screw up his aim trying to evade or force him to
critical dive. As I close in I fire another torp on fast mode again to freak him out or
force critical dive. If he's still alive he'll be firing back, dodge if you can only critical
dive if absolutly necessary. If you find that death is immient let off all your torps
maybe you can take him with you. If you can force the enemy to critical dive first
then just park yourself at a comfortable distance facing him and shoot him the
moment he comes out of the dive. This is why you should keep at least one torp in
reserve, two is better in case the first one goes under. If you find yourself critical
dived with the enemy waiting for you, spam the f key as you rise. Sometimes you
can get control back immediatly if you're lucky.

Anti-Sub Ships:
These guys are DDs and CLs equipped with Depth Charges and they are quite
dangerous. Normally the only indication you'll have that they arn't just another DD
looking for a scrap is that they will come straight for you. Though some are nice
enough to dispaly it in their names.

If you see a sub-hunter coming for you, you'll usaully only have one chance to take
him down. Line up your shot carefully and let rip. If you let him close he will stay on
top of you and start dropping depth charges. At this point you're screwed. You can
surface to reduce the depth charge damage (don't crit dive you won't make it in
time.) but if he's smart he'll constanly out maneuver you and you'll never get to take
another shot at him. Subs can't win a turning battle against DDs, once they close
they'll just spam depth charges till you die.

If this happens to you your only hope is that:
1. Someone else kills the anti-sub ship.
2. He kills himself with his own depth charges before he kills you.
3. He runs out of depth charges.
4. You can poke him to death with ur deck gun (if U have one)

Torp Wallers
Torp Wallers are a massive annoyance. Kill them on sight. Torp Wallers don't actively
try to kill you as most don't carry sonar, they just spam torpedos in your general
direction making it hard to move. I once lost over half my hit points critical diving to
avoid a kitas constant torp spamming. (As soon as he stopped I came up and sunk
him.)

If you can avoid the above dangers chances are you can make it to the enemy lines
and begin stalking BBs.

I wish all of you SS aptains Good luck on the glamorous yet perilous path of the
submariner.


  Index

  • Re : The CaptCiaphas Submariner's Guide

    10. 28. 2010 14:04

firezmissles
This guide was written 2 years ago, when subs were back at their OMG OP!! health.
Of course now they are finally fragile :D So obviously this guide is outdated. How
long you have read these 2 sentences will be how long you will survive vs me in my
ASW and rage quit.

  • Re : The CaptCiaphas Submariner's Guide

    10. 27. 2010 19:57

dingy
1.false - dont ever be seen by a scout or ship (train your air)
2.false - cant dodge km torps
3.false-if you are km you can catch them or the runner gets bored and fights
4.true
5.true
6.somewhat true - max the bb (gradual on cv to cripple then use it to gather air)
7.true
8. lol@fools rush in...um no...false...take out enemy subs and take out aa support
and use your sub as a scout while friendly scouts fail -.- (sitting back gives time to
the enemy)
9.true
10.true- training from ss1 is very hard ...surface ships more stress free to train then
get bo switich

dont avoid enemy subs...it leaves your team open for attack by enemy subs...take
them out right away (priority targets)

methods to take out enemy subs vary from player to player...if it was me and you
did
that tactic ....uld be already dead

best to surface the rushin DD HHers...chances are thier guns wont hurt you as much
as the dc or hh...again varies with player skills...spur of the moment decisions
apply...also the chances of a bb tking the dd are higher if they want to get u forcing
lost exp for them therefore its a win win

kita? but you said dont rush...kita usually dead within first min or so...if they
dispensed already chances are you can glide through the spread

by the time uve read this ive taken your flag out

good luck





  • Re : The CaptCiaphas Submariner's Guide

    10. 27. 2010 18:10

Happymeal2
Is it worth it? Not really. Actually, the idea is to take off as many recruits as you can,
anf if your BO sucks enough you might manage to get the guidelines to sit at max
torp range for awhile.

Edit: Just noticed, pretty big necro. Its a guide though, and a pretty good one.
Leaving it open.

  • Re : The CaptCiaphas Submariner's Guide

    10. 27. 2010 17:30

joec0p
Is it worth Boosting an SS BO?

  • Re : The CaptCiaphas Submariner's Guide

    10. 24. 2010 21:44

crunch9876
lol ur a bb noob

  • Re : The CaptCiaphas Submariner's Guide

    10. 07. 2010 22:07

Falcon91
actually they made the subs a bit more realistic, with the torp percentage...etcc and
don't start altstein i've done my research, and yes i was the one who sent in the ticket
with the statistics which are nearly exact with what they added in game. I also play a sub
on the nelson server so don't call me a bb noob :)

  • Re : The CaptCiaphas Submariner's Guide

    10. 07. 2010 06:03

R10S_
I entirely agree with Haslan... they nerfed subs, and then they will come back with some
balance in the future... the aristocracy of BB's (majority) just voted to nerf subs,
because they are the victms ...

Actualy an CV3 and SS1 on IOWA

Peace and Later =]

  • Re : The CaptCiaphas Submariner's Guide

    04. 08. 2010 13:46

Haslam
Recommended +23

The discussion about Sub overpower is a political or social one: the status quo always
resist changes because change is bad to the ones in the top of power... but history tell
that everything change...
The BBs owners are the old gamers (the ones that most time and money spend in game I mean,
and their resistance is logical and yet futil...) and is only a matter of time untill sub
drivers will be on this elite too... then subs will be respect. Thats all.

And respect is gained not natural... we respect BBs because are good players, CVs because
cover us... nobody respect FF because normally they are drive for new players...

I see in the future a generation of Good Subs drivers then respect will come to us, sub
Commanders!
:)


(Sorry my sub-english)
Abrazo desde Buenos Aires, Argentina

  • Re : The CaptCiaphas Submariner's Guide

    02. 20. 2010 01:38

Altsein
All good ranked Subs players is have a nerf steel,and best tactic.
I see the high lvl BB using the sub almost all time is make my a funny day with lake
of experience.
So much secrets undercover why?
You share the aviabile tactic but missed some,that is good keeping some for self
use :) Im glad to meet you in ss battle,if is it posibile yamato server.
Any good ss hunters is have and is change the tactic whend is know the ''enemy''
side subs,some time is make a miracole agains only with 2-3 similary ss4 subs,that is
a pure tactic and almost is learn copy de outher move in a giant figth of masters
chesse
Recommanded +21

  • Re : The CaptCiaphas Submariner's Guide

    02. 18. 2010 23:52

thecoon
SS1s are so not over powered...
They're so slow and limited on Air.
1 2 3 4 5