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  • A new game mode: "Harbor Defense"

    10. 23. 2005 15:05

IMarxI
In my opinion, this game could be like this: 2 teams against eachother with the objective to destroy the enemy harbor, but it would be a real war with a lot of ships, air planes, towers on islands to protect those harbors and to make a difficulty in game. Here is a resume:

2 teams against themselves;
AI ships and towers with guns (ships and towers controled by the artificial intelligence);
2 Harbors working as "main base" (it is just to know which team is winning, by looking its "health");
The objective is to destroy the enemy Harbor and protect yours.

Please see if this game could be developed by TNF.

IMarxI



  Index

  • Re : A new game mode:

    10. 26. 2005 08:14

geoffrey982
but no cv els you can djust dive bomb the harbor

  • Re : A new game mode:

    10. 26. 2005 07:46

IMarxI
I don't think so, cuz this game would be funnier if there were planes and Heavy
ships playing.

  • Re : A new game mode:

    10. 26. 2005 07:42

mesmarques
But would exist any lvl or ship class limitation for that game?

  • Re : A new game mode:

    10. 24. 2005 05:18

Dreadnoughtw
This type of mission could be interestint and fun.
i recomend it.
=)

  • Re : A new game mode:

    10. 24. 2005 05:14

babs
Well... we could prb discuss for hours if the post is useless or not....

the fact is that teamNF is already aware of your suggestions (IE they are thinking about it).

So lets just agree to disagree and close this topic.

Thank you.

Babs out!

  • Re : A new game mode:

    10. 24. 2005 05:11

IMarxI
Not useless, I just won't waste my time searching for another topic saying almost the same thing. It's my own opinion and I have the right to post it.

IMarxI

  • Re : A new game mode:

    10. 24. 2005 05:05

babs
This sort of game mode is already implemented in the korean navyfield. Also it might be implemented in US navyfield.

thus this it is a kind of useless suggestion....

Babs out!

  • Re : A new game mode:

    10. 24. 2005 05:04

IMarxI
And what about those mine you said? the ships would "mine" the sea and who pass near it should be damaged because of its explosion?

IMarxI

  • Re : A new game mode:

    10. 23. 2005 15:31

Deepwater
Don't forget the net tenders and minelayers. Once the net is closed, that would prevent torps and subs from penetrating until the net is taken out by a surface ship. Also, the net tenders would send advance warning to the main fleet so taking them out would be an early objective.

  • Re : A new game mode:

    10. 23. 2005 15:28

mesmarques
Yeah, this game coul be interesting.

mesmarques
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