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  • CV BO

    05. 16. 2009 12:10

Nelon
Okay, once again I am confuzzled. I've been searching a bit and I've come across some
things like potentiality doesn't matter for CV BO's, etc etc. That would make sense, but I
need confirmation... Should I then be trying to roll for only Repair+Restore? What stats
should I be concerned about when rolling a new CV BO?? Sorry if this is a dumb question, I
need some straight answers.
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  • Re : CV BO

    09. 13. 2009 14:43

bhsmaxe
I have Degrasse IJN and i have +15 pot sailor. of course he used to be BB BO (SY) ^_^

he works good.

but a perfect cv has a rep and engie on it (like mine :-) )

but i would just take any neut as a cv BO

  • Re : CV BO

    09. 13. 2009 11:52

GuidoPenguin
The benefits of having a CV BO with full crew/vets/boosted far outweigh having a
stripped down BO with none to give you the possibility of more speed. Besides,
throw on a dedicated engineer and you've overcome any benefits to having a
ghosted BO.

I've lvl'd neuts to different lvls for CVs (98, 120) and I've normally lvl'd BOs on CVs
(lvl 1 to 105). In both cases, once they were classed as BOs, I gave them full
crews/experts/vets.

Lvling CV BO neuts on a BB of the same nation is a good idea because it will give
you the needed high level support sailors you'll need to compete effectively. Only
downside is making it harder to lvl the pilots themselves. But with high lvl BB crews,
you can offset that.

  • Re : CV BO

    09. 13. 2009 11:05

NDUS
Let me know if u need spare points to roll..

i can spare u >10k of points.. 1 roll 100pts.. u can roll as many u want =D

  • Re : CV BO

    09. 13. 2009 08:23

SirAlden
Thank you Raptor, Angus, Penguin, and everyone.

To review, the Best CV BO would be; 11+ Potential, 11 Repair, 12 Restore, 10 Engine,
Leveled Normally.

A Ghosted BO, you would have to Power Level the BO then kill off all the Sailors. Does
anyone suggest that for speed vs Repair Restore that you would ever want a Ghosted BO for
an IJN CV? Am I understanding Ghosted Correctly?

If you Power Level a BO on another Ship, it has to be a Neut until you class him. If you
class him IJN BO it forces you to Level him up on the Bridge, he cannot ride with another
IJN BO? Is this correct?

Finally Normal vs. Power Leveled. Will there be higher stats if you Power Level as a Neut,
and lower Experts, which you could then buy your way out of at the NF Store? For example:
would the Restore Stats for a Power Leveled Converted at Level 100 to IJN BO be higher
than a Normal Leveled IJN BO? If so how much?

The Goal in my questions, is the Ideal not worrying about Time or Cost without buying
a Premium Sailor, but being able to Boost or Buy Experts/Vets.

Thanks again.

  • Re : CV BO

    09. 12. 2009 07:57

GuidoPenguin
Its not like your mounting BB5 range guns on a CV. So all that potential is wasted
unless you might swap to an Amagi later. Even then at lvl 120, even a +11 pot
should be able to spot amagi shells if he's b/v/e.

I lvl'd a neut to 98 for Europa that was only a +12 potential, then I decided to turn
him into a BB bo and his guidelines were past H39 shells.

Simply put, a CV bo can have a low potential. It doesnt matter if its +10 or +15.


However, because you cant put as many support crew on a CV as you can a BB,
every bit of repair/restore/eng you can get on your BO will help dramtically. When
rolling for a CV BO, I'd recommend rolling at least an 11/11 rep/restore neut or
better.

  • Re : CV BO

    09. 10. 2009 22:10

angus725
i'll help you as much as i can.

---------
So a BO on a CV without guns the Potential has no effect on seeing Torps quicker?
How
about more map?


it does matter for seeing torpedoes at farther distances, but by the time a torpedoe
reaches a CV, you should have manuvered out of the way long ago (unless its a
sub, but you should have lots of bulge both ways.)


-------------------
A BO on a CV with guns sees out to the gunlines and shell splashes. Since the guns
are
usually of lower caliber what Potential is going to be minimum to see at Level 95? 10,
11, 12, 13, 14?


it really doesnt matter, unless you plan on using the trip 6" or the Ise CVE, then it
should be at least 14.


---------------------
If you are starting a BO for a CV line from scratch what is your perfect Base Stats

x Potential / 11 Repair / 12 Restore? Second best? Etc.


perfect?

then..

POT 15 (so you can see shells for amagi if you decide to BO switch)
REP 12 (so it helps on repair at higher levels)
RES 12 (so you can get 900 sd eventaully)
ENG 12 (its roumored a BO acts as a engie)
AAW 12 (if it gets fixed, it might come in use)


but, if you're looking for somthing realistic, it'd be soming like..

13/14 potencial
11/12 res
12/11 rep
and the rest doesnt matter.



---------------------
Also I got lost with Raptors statement "If he's going to be ghosted, repair and
restore don't matter. If he's going to be power-leveled, potentiality doesn't matter. If
he's going to be used primarily on the hybrid CVs (especially the Ise), moderate to
high
potential and high repair/restore is needed. "

What is Ghosted? Why does Repair and Restore not matter then? What are the
Ideal Bases in
this case?



Ghosted means to have the minum number of recruits, experts and vets to reduce
weight and thus have more armor, etc.

the ideal bases would be anything, as it would not help in any area as all of its true
ablitys are near 0)


---------------------
What is Power-Leveled? Why does Potential not matter then? What are the Ideal
Bases in
this case?

power leveled means leveling the BO on another ship and not classing him untill he's
a higher level.

the base stats are the same as the second set i listed above, but his true ablity will
be less then a normally leveled one.

  • Re : CV BO

    09. 10. 2009 15:29

SirAlden
Thanks all...

So a BO on a CV without guns the Potential has no effect on seeing Torps quicker? How
about more map?

A BO on a CV with guns sees out to the gunlines and shell splashes. Since the guns are
usually of lower caliber what Potential is going to be minimum to see at Level 95? 10,
11, 12, 13, 14?

If you are starting a BO for a CV line from scratch what is your perfect Base Stats

x Potential / 11 Repair / 12 Restore? Second best? Etc.

Also I got lost with Raptors statement "If he's going to be ghosted, repair and
restore don't matter. If he's going to be power-leveled, potentiality doesn't matter. If
he's going to be used primarily on the hybrid CVs (especially the Ise), moderate to high
potential and high repair/restore is needed. "

What is Ghosted? Why does Repair and Restore not matter then? What are the Ideal Bases in
this case?

What is Power-Leveled? Why does Potential not matter then? What are the Ideal Bases in
this case?

Thanks a lot. You can IM me SirAlden on NF or any common IM or email at hotmail.com

  • Re : CV BO

    05. 18. 2009 17:35

angus725
no, its not extreamly important, but what it does, is once you're a high level, u'll
have a good rep rate on your CV, which helps if you're using locals and have to be in
the front line...

also, if you get bombed, you wont die instantly..

btw, if you're on NY server, ask any higher levels (90+ i'd assume), they'll have
plenty of points to spare.

  • Re : CV BO

    05. 18. 2009 12:22

Nelon
Thanks for the answers guys.

Sorry, but I have another question that has to do with this. How "important" is it? Should
I be aiming for 11/11? I've spent a considerable amount of time for the past few days
trying to get 11/11 on repair and restore with no luck. I'm new to rolling sailors and
this is taking much longer than expected. I simply don't have the points to keep doing it,
lol. 11/10 or 10/11 or whatever is quite common, however. Would that suffice? In the long
run, is it really going to be a decision I'm going to regret?

  • Re : CV BO

    05. 16. 2009 20:48

angus725
"Forget Potential, go for Repair and Restore."
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