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  • KGV

    07. 09. 2009 14:44

DeltaMeter
Whats the best setup for the KGV. Im probably gonna get it by this monday so i want to know.
And how much armour should I put on?
And is this a good crew for it?
1 BO
2 Gunners(Can use quads)
4 reps
4 engies

And the other slots it may have ill use those for engies.
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  • Re : KGV

    01. 07. 2010 08:30

shadows354
1 BO
2 Gunners
1 Scout**
3 Repairmen
4 Engineers

Or if u dont have 900 sd

1 BO
2 Gunners
1 Scout**
2 Repairmen
4 Engineers
1 Restorer

  • Re : KGV

    01. 07. 2010 00:22

Foxhound31
I second lj....

*facepalm*...

  • Re : KGV

    01. 06. 2010 14:08

DraccDevil
HI,

I'm palying with KGV, in the first days i sucked, but now i'm a machine lol, I'm using
this Setup:
Guns:
4x 14'--2x 14'--4x 14'.
Armour:
0.2 Belt
0.0 deck
aproximatly 60 bulge ( don't want ot loose much speed)
0 bulkhead
Sailors:
1 Bridge Operator
2 Acc Gunners lvl 83
3 Engies, lvl 38, 40 and 60
2 Repairman, aprox lvl 55
in the AA slots i put neutral sailors that i want to level up.

What do You guys think??

one thing, the 4x 2x 4x setup is good because it hads more firepower and doesn't
weight soo much.

Bye

  • Re : KGV

    08. 07. 2009 15:34

ljsevern
"Not sure if im enjoying KGV or not like the armour but speed and range are woeful. "

*facepalm*

  • Re : KGV

    08. 07. 2009 14:24

Your_Stalker
Not sure if im enjoying KGV or not like the armour but speed and range are woeful.

  • Re : KGV

    07. 20. 2009 21:10

coolguy
range is ur friend in kgv. The AW setup is too easy to spot out. the speed isnt that
great but its not the worst. I wouldnt even use the quad till PoW but that just me.

  • Re : KGV

    07. 20. 2009 12:11

Revenge488
I like your setup i AWed it with 14 inches of deck and put the RP 12 Ls on it its range
and power sucked but man it could take some punishment.

  • Re : KGV

    07. 16. 2009 09:03

cptlindemann
Lol Danita, to answer your first post:

1. You'll always have really bad range with Quads, unless you use L's in which case
your in POW not KGV which this thread is about.

2. Out speeds? not really 35 may seem slow but when your rushing head long into
someone that speed really works cause most people don't run away from you they
think "Oh a KGV blast it XD" and even if they run it is usually on an angle.

3. Blind fighting, unfortunately, yea there is still alot of it on AZ the amount of nooby
CV's that don't know how to play and even BB's that don't fit scouts I hate them and
if I could I would tk them but I don't :(

4. Luck for attack? I got my highest attack in a KGV 190k roughly to my memory.
When you've got about 10"+ deck you can take hits, and if you know your angles
you can block shot, just keep zig zagging so nobody snipes you. I guarantee this
setup works.

A POW is a KGV with 2 extra 14" guns less armour and a bit more speed. Now ask
any POW user if their ship sucks? a KGV is awesome. Unless you get full whammyed
with a salvo of AP your golden, and believe me only a few ships will shoot AP at you,
atleast on AZ.

Thats my experience.

P.S still run from subs, even KGV isn't sub proof :(

  • Re : KGV

    07. 14. 2009 14:01

bloodsky
yea only first front and rear turrnt tho, not middle..

and your talking about nelly 16" right?

  • Re : KGV

    07. 14. 2009 13:37

DeltaMeter
So far im loving the 4x2x4 setup with 100 bulge and 7.5 deck.Single-handedly owned iota
with a little spalsh DMG from cody in a fleet battle.
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