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  • Best way to play the repulse

    08. 06. 2009 23:01

captain_chau
I know that there are ton's of other repulse topics out there i did a search before hand
but I really want to know how I should play, set up and survive in the post bb123aa patch
world because so far its been a pain =(
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  • Re : Best way to play the repulse

    04. 24. 2010 22:43

brazucatb
Just 1 thing, make sure u test the RN CV 4 engy, its seems to be the best for me

  • Re : Best way to play the repulse

    04. 04. 2010 23:08

AdmFox
I've actually had some minimal success with Repulse using a lvl 80-90 crew. In GB, you
play it like any other BB2; in fact, it's better because of the speed. You could get out
of situations with Repulse that you couldn't with QE.

The firepower is crappy, but the spread at lvl 90 isn't so bad. You're not gonna get 100k
games, but I find myself getting 80k games every now and then. And of course, with BB4/5/6
spreads these days, the extra size isn't as much a detriment as it could be.

The only bad thing is torp dodging against Subs is pointless.

  • Re : Best way to play the repulse

    04. 02. 2010 22:11

h_nelson
Sadly, the best way is probably not to play it.

Find a way to get a few bucks together to buy the Dunk or go Revenge line.

  • Re : Best way to play the repulse

    03. 31. 2010 21:42

Megadone
captain, then you red the wrong topic, cuz answer your looking for was asnwered
before...hmm like 3 months ago? or something....


and yes Repulse wouled need a 4th gun while jeeping everything it has now(speed
mostly)....it's only a pain cuz you have to do 15 lvl's in it -.-

but if your lucky you can eaven do 90k+ dmg games


cheers
Megadone

  • Re : Best way to play the repulse

    03. 21. 2010 13:53

TheFaller
so.... we have a ship that:

A) almost cant 1-shot a no-SD graff zeppelin in 1 shot (in other words, its shell damage
input is miserable, maybe 18K per broadside?)
B) spread isnt that much good, and if it is, its rld is miserable to compensate
C) its big, very big for a BB2
D) can be fast, that's good, but takes time to actually speedcap, which is the only way it
can minimaly be good

i'd dare to say its a ship that doesnt suit for GBs, but then again, i believe that any
other BB2 does more than well than this one. Isnt this ship in need of any fix whatsoever??

  • Re : Best way to play the repulse

    03. 01. 2010 20:56

Stanforth
i support the patience startegy, just slap some 5.25 D's on and support your bb 345 from
behind shoot down any enemy plane down and when the time is right, charge like hell

  • Re : Best way to play the repulse

    02. 13. 2010 03:20

Torpedostorm
repulse just jucks
if u can buy dunker

  • Re : Best way to play the repulse

    02. 13. 2010 02:27

Archeo
If this thread is still going...

I'd have to second the Ninja tactic one. Used it quite well *and still do tbh* and was
able to sink a few BB3/BB4 though of course these are only due to being lucky or chance.

Although when I Ninja into enemy territory, what I do is I pick a spot where the enemy is
retreating from and for this example let's say South. All your teams bbs go up north since
the last few strong resistance is there so a few of your team will go there. *or in some
cases all of them goes there* With that, you can sneak in South and obliterate their CVs
if they're heading down there thinking no other bbs are left charging or surprise the
enemy bbs up north while you're at it. Be do careful of being bombed/scouted though since
you're just a BC with 6 barrels of 15"ers, you won't do that much damage to anything BB4
or higher.

  • Re : Best way to play the repulse

    02. 12. 2010 19:54

Xtreme1234
Renown and Repulse where my FAVORITE BB1-2s.

Yes, I said Favorite, by all means spear me to death. Loved the bloody things...Of
course, I'm still in my Repulse with lvl 73 BO, level 97 Gunners, level 90 and above
supports...900 SD FTW, and an amazing speed/repair.

I love the bloody thing. ^_^

  • Re : Best way to play the repulse

    02. 12. 2010 15:11

CadGn
Problem of the SW-Repulse is: yeah you got the speed to get in, but you lack the punch.
RP12 is horrible in terms of spread or rld. You can score a couple of hits if lucky, but
that's basically a no-threat to vet BBs.

Here's my GB formula: if you are a noob (who isn't when at lvl?), then stick to the
noobish set-up. For Repulse, that means BB1 gun (MKI) for better spread and rld, and AW.
(Or you can AA, but everyone knows that.)

The key is to surprise your enemy, to throw him off balance. Timing is everything. The
enemy BB5 might expect to 1 or 2 shot you and move on, if turns out that after 3 good hits
you are still there... it will be a very unpleasant surprise for him, and sometimes fatal,
during the heat of multi-ship engagement.

Of course, avoid a noob team is always important ;)

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