Problem of the SW-Repulse is: yeah you got the speed to get in, but you lack the punch. RP12 is horrible in terms of spread or rld. You can score a couple of hits if lucky, but that's basically a no-threat to vet BBs.
Here's my GB formula: if you are a noob (who isn't when at lvl?), then stick to the noobish set-up. For Repulse, that means BB1 gun (MKI) for better spread and rld, and AW. (Or you can AA, but everyone knows that.)
The key is to surprise your enemy, to throw him off balance. Timing is everything. The enemy BB5 might expect to 1 or 2 shot you and move on, if turns out that after 3 good hits you are still there... it will be a very unpleasant surprise for him, and sometimes fatal, during the heat of multi-ship engagement.
Of course, avoid a noob team is always important ;)
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