I know that since this game is going to be retail soon this most likly will not be enabled till post retail if at all, but I am posting this as a thought/suggestion for later, right now.... As on the old forums this was suggested by another player and I added some, but I am resuggesting it on the new forums as to see what others think of the idea....
Instead of having damage done and only effecting the ship's engine and speed. I think that we ought to have damage done to guns, radar, damage control, aircraft capabilities, engine and any other systems that might determine the out come of the players role in the battle.
Gun systems: The higher the lvl the guns the more hits they may take, after X amount of hits on a particular gun turret that gun turret is out of action. And this being the most important part of the ship, other then the hull, in battle make it hard to knock out guns, yet possible
Radar systems: The higher the lvl the more hits they take to knock out of action, when out of action you lose mini map. Thus making it harder to see where friendly/enemy force are.
Damage control systems: The higher the lvl of support crews (Repairer/Restorer/Engineer) the more hits it take to knock damage control out of action, when knocked out you greatly lose repairing ability.
Aircraft capailities The higher the lvl of the ship the harder it is to knock this out, but as your ship takes on damage it takes longer for you to ready planes for take off, thus reducing you ability to spot enemies somewhat if you have taken on alot of damage... The more damage the longer it takes to ready planes.
Engine, well this is in place already and doesn't need any change.
Along with this have a diagram of your ship looking from three angles, port side at sea lvl, starboard side at sea lvl and the deck of the ship looking directly down as if from an overhead plane. Have the entire ship start of green to indicate no damage. But as each system (guns, radar, engine and so on) takes on damage that particular system starts to turn color as to show how much damage it has taken.
Picture this, your forward guns get hit multiple times and they start turning yellow/red as with the hull, but if the other systems were not hit they are still green and fully operational on the ship diagram. Or if your radar was hit it would turn color but the other systems are still green and operational, if not hit of course.
And to cap this off have a flooding indicator, as your hull takes on damage and holes begin to form water starts to come on in, why not have a little indicator that shows how much water has flooded the ship? Have the ship list towards the bow/stern and starboard/port.
As I said above, this was suggested partly by another player in the old forums.
Any ideas on this?
|