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  • Rebuilding Experience System

    11. 06. 2009 11:04

darkmetal
Formerly a suggestion I made almost a year ago, just found it earlier and decided to
remodel/fix it a bit. Before you type a respond/flame, please, for your own sake, read all
my posts in this topic and every idea before you make a fool out of yourself.

Currently, high level players suffer massive experience and weight penalty for driving a
lower level ship, so they simply don't go into one unless training new crews. Low level
players, more often than not, are inexperienced and are incapable of performing their job.
Result? BBs and CVs doing majority of the work, while anything smaller just goofs around.
Even then, some of those BBs/CVs might just be leeching experience; rushing and dying on
purpose. So what is my proposal?

Scrapping the old experience system and making a new one, and allowing higher level
players to use lower level ships with less penalty:

New experience equation - [Personal Performance] X [Team Performance] X
[Sailor level] = [Experience]

Summary of the basics will be below, benefits in my second post, and a more detailed
explanation will be in my third post (so this won't be a super long post that annoys
repliers). See fifth post for example of experience from game play.


Basic Summaries

1. New Experience System

In the new system, you will gain experience according to your personal actions measured in
"attack worth" (pretty much everything from AAing, HH/DC/torping/shooting ships/subs,
bombing/fighter covering contributes to it), your team action (attack/tactic and win/lose)
and the level of your sailor. Your ship level does not matter anymore.

[Personal action] times [Team action] times [Sailor Level] = Experience

(Please note this is the base experience towards a normal sailor (support sailor, for
example), bonus experience (such as 40% bonus for BO or the 120% in GB, for example) will
be applied afterward.)

2. Attack Worth System

If you attack a ship same or lower class than your own, your "attack worth" is the same as
your attack. However, if you attack a ship higher class than your own, your resulting
attack is multiplied by a number (1.5 for example), which is then counted toward as
"attack worth".

3. Heavier TK Penalty

If you deal damage to any ally, that attack will receive a x3 (could be increased or
decreased) multiplier, then subtracted towards your "attack worth", greatly decreasing the
experience you might get.

4. Weight Reduction System

All ships, except BBs and CVs, will only take a fraction of your sailor's weight
(more/less according to the ship class, of course), allowing higher level players to hop
back in smaller ships and play it as primary.
  Index

  • Re : Rebuilding Experience System

    05. 17. 2011 09:54

Lionel2
Maybe you did self bump, but this is a wonderful idea and 130 other people thought so too.
I like every part of this. The crew weight, the xp, all of it. Imagine the varitity of
ships we'd see use in a GB2 if we had this! This should be number 1 priority.

  • Re : Rebuilding Experience System

    05. 17. 2011 09:25

Sona
shamefully self bumping

  • Re : Rebuilding Experience System

    09. 05. 2010 06:54

dgrw48
you wrote, "Capital ship will no longer have to aim at CLs/DDs/SSs since our
DDs/CLs will properly keep smaller ships at bay."
then you said "Good news for bigger ships, right? more things to shoot at :) even
CA/BB1-3 will have more "action time" ingame now."

so which is it? BBs will not target smaller ships or will it be just more food for BBs?

high lvl crews on lower lvl ships will have a big advantage against other ships of
thier size, faster reload, better accuracy, more over heat!

as personal exp when i try to get infront of a BB that is engaged with another BB to
sink a sub or other small ship a BB that is not in range of our BB will sink me to
protect thier sub.
so if i do not get to attack the sub or small ship i would then not get any exp! how is
that fair?

on the European server when im in my BB5 i would not fire on a FF/DD/CL/CA unless
they fire on me first. if the smaller ships have no fun or get exp in GB or GB2 they
will either just stay in smaller ships in blitz thier whole navyfield days or quit the
game. and we need the new players to keep this game alive.

  • Re : Rebuilding Experience System

    09. 05. 2010 06:19

costilon
This is a great idea i recomend this
not only would it fix things but it would get blitz and gb going again.

  • Re : Rebuilding Experience System

    07. 07. 2010 12:57

darkmetal
@cn0gd
I'm not sure if removing experience cap and penalty would give a lv 110 player BB5
experience in a CA, so I can't suggest that.

As for TKing planes, it only subtracts x3 of the value of the plane from your attack
worth. Think of it yourself, how reasonable is it to knock down 6-7 friendly fighters for
a single scout? That's like sticking your hand in a jar of needles for a mere penny. But
after some thoughts, I am thinking of reducing the penalty to x1 for planes, while TK to
ships are still x3.

  • Re : Rebuilding Experience System

    06. 28. 2010 19:00

cn0gd
Your goal is correct but the method is a little bit complicated.
I totally agree that the old experience system is broken, thus it only drive people out of
small ships onto bigger ones. It is a MUST to fix it.

IMO the most simple way is removing experience cap base on ships, as well as experience
penalty due to high lv sailor on low lv ships.

One thing I disagree is experience penalty on AA tking planes. Many CVs are too lazy that
they just let the dog fight over our BB's head. This is the true "circle of death" as our
BB would exposed and get sunk in seconds. AA ships has no choice but to shoot them down
ASAP to save BB's life, as every second counts here. If the TKing AA get penalty, how
about the lazy CV get it too? But it is difficult to program to distinguish whether it is
the CV's lazy cause the death of BB, or the air combat just happened there accidently. And
if i am a noob and my fps are low lv and fragile that has no chance to win the air, but i
still spam my planes all over the air? Actually i am harming the team, and AA ships must
be pissed off, they cant AA because my crappy-exp-penalty-trap fps blocking their shell!

  • Re : Rebuilding Experience System

    06. 24. 2010 17:09

costilon
This is a great idea it would fix up a lot of the unbalance in the game rec

  • Re : Rebuilding Experience System

    06. 08. 2010 20:23

Brad053
i like this idea id sd decides to make this change i think we will see alot more
experienced players in all the ships not just the high lvl bb's and will increase the
overall game expierence. Im recommending this topic in hopes that it will make the
game more fun for everone. p.s. nice going darkmetal:-) I <3 this post u made.

  • Re : Rebuilding Experience System

    06. 06. 2010 00:24

a3001
i wish i could reccomend this again. but it won't let me. either way, you still got my
support.

  • Re : Rebuilding Experience System

    05. 28. 2010 12:27

darkmetal
Shamelessly self bumping.
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