Post ss4 patch combined with the fact now that most of the MN kiddies have lvl'd beyond DD and CL's has lead to an unfortunate lack of support ships to combat subs, planes, small enemy boats, but more so subs.
So I present to you the best? Support ship. Most will think Emerald straight away as I did, the Emerald has a flaw in that it can do 1 role very well ie AA or ASW but lacks in the other so I went with the Edinburgh.
By using the *Edinburgh* I was able to provide Anti Air, Anti Sub, Small ship defence and Scouting services, the big 4 in support.
R slots, 4x 5.25" RP10A = (i have 118ukaa gunners) Add HHE and AA ammo. The HHE rips into subs on the surface and any other ships. The AA is a 1 shot kill against DB's scouts and most fighters.
T slots, 6x Hedgehogs = Use your Main Gunners (or rld ones) for faster reload time. The Hedgehogs are 3 a side, use gradual fire for range. Rotate ship as required to keep HH'ing him. Main/rld gunners will cut down on the reload of HH's greatly so by the time you fire your 6th HH the first is ready.
Support Slots 1x Scout Pilot - (help your team scout the enemy! additional extra is to add mines) 1x Sonar man - The reason your in an edinburgh CL is so sonarman can spot the enemy subs 2x Engineers - Provides engine OH to escape torps and Soft Def against dmg.
Armour setup 0.2 Belt As much bulge as possible (I run with 40 and OH to 50knots)
Tactics. 1 - Follow your friendly BB, provide scouting service, AA as and when required. Save your engines 2 - If small ships enter visual range of either yourself or BB engage so long as it is safe to do so. ( i.e. dont dash out into enemy BB firing range ) Use your HHE, save the HH if you know subs are around otherwise feel free to facepalm him.
3 - Those damn subs! OK you found the bugger. Some helpful pointers
(A) Stay at around 15 degrees range of your Hedgehogs. If he on the surface pelt his face with HHE (B) As soon as he submerges fire 1 or 2 gruadual shots of Hedgehogs on him, if hes smart he will crash drive - patience and wait.. as soon as he rises fire another round of Hedgehogs. If he comes back to the surface repeat (A) (C) If he fires torps at you, race away - with 45-50knots OH you can escape sub torps explosive range, once you have eluded the shots return to finish the sub.
Experience. When using this setup, I've never died to a sub and have taken many ss4's to the grave. Additionally it's perfect for those well aimed scout kills and DB protection. The 5.25" rp10A guns with HHE are devastating small guns, highly effective against anyone that enters your range (which is about 15-20 degrees HH range)
Hope this war experience helps any would be support UK ships :) Fara. (ps feel free to ask questions)
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