------------------------------------------------------------------------- TABLE OF CONTENTS: AUTHOR뭆 NOTE GENERAL STUFF ABOUT UK SHIPS/CREW a) GENERAL ARMOR SETUP b) CREW c) GENERAL AMMO SETUP PROLOGUE
Part 1: LIGHT CRUISERS Part 2: HEAVY CRUISERS Part 3: BATTLESHIPS Part 4: PREMIUM SHIPS/EVENT BATTLESHIP
EPILOGUE
EDIT LOG
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AUTHOR뭆 NOTE: The old guides by ZX001 and the more recent guide by JMayUK were good guides, but they have since been outdated by the recent BB34AA patch. I뭢 hoping that this will make things clear for people who are confused about the outdated guides.
This guide will provide some insight and analysis of UK ships, from Cls all the way up to BBs. I will not do DDs, as I feel Charlesbian뭩 DD guide is an excellent read for beginners.
Everybody makes mistakes in their lives, and I am proud enough to say I do make my fair share of mine. If I have made any mistake or you disagree with some of my points, feel free to post/PM and correct me, and I뭠l change the stuff.
Many thanks to Trainworld.US for the ship screenshots. Also my thanks to Jermz, who let me go on his account and test out his PoW, since I neither have it, nor have I the chance of playing it after the BB34 patch.
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GENERAL STUFF ABOUT UK SHIPS/CREW:
I am hoping Lukas will one day come back and repost his UK crew guide, since it is very detailed and contains a far better analysis of UK crew than what I have to offer. But since it is not here, I뭠l provide the most basic general armor setup and crew setup, as well as general ammo setup:
a) GENERAL ARMOR SETUP: Only some respective UK ships can be armor-whored effectively (AW), but all of them can be speed-whored (SW) with reasonable effectiveness.
If you are going SW, the general rule is: put 0.3" belt, and put as much bulge as you can in your ship before you lose a knot.
If you are going AW, the general rule for BBs is: put 0.3" belt, and put as much deck armor as you can possibly fit on your ship until you뭨e a little less than the maximum displacement.
b) CREW: At L2/QV level, you will need: -BO operator -2 UK Main Gunners-R slots (Either accuracy or reload, but general consensus is reload is better, since reload gunners hit BOTH accuracy and reload cap) -Scout (Important: Do not class it as fighter or bomber!) - 7-6 Engineers - 3-4 Repairers
Optional crew: -Extra Scout (useful for 1 vs 1) -AA Gunners-T slots (Either UK Reload gunners or the UK AA gunners will do; be reminded one classes UK AA gunners as late as possible)
Do not use Restorers at all. SD is capped at 900 and UK supports have a great deal of SD themselves, so restorers are practically useless.
BVE-ing (Boost, Vet, Expert) your crew is not recommended at DD-CL level, because you'll lose crew if you play Blitz a lot. By CA-BB1 level, if you want to have a competitive edge in games, then you definitely want to BVE your crew, specifically the gunners and the supports. I only recommend either boosting or vetting/expert-ing the BO (don't do both) because at higher-levels, you'll have to trim down on your crew anyways.
c) GENERAL AMMO SETUP: For all gun setups in BBs, one bind of AP is necessary, and put the rest as LHE for getting as much range as possible. For HAing ships such as the County, etc. LHE is all you need to pierce deck armor.
For an AAing setup in AA ships like Emerald, I suggest AA shells in the first locker, and LHE shells in case a pesky DD/CL pops out of nowhere.
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