i dunno why ur idea of the shiptree being like that, but in my opinion i preffer it being the way it is now (maybe changing the lvls of some ships...)
one good thing aswell to be taken to change: the repulse(ive) ship! - the speed can be a bit hard to speed cap, and that ship rly needs that speed to survive.... - dunno why, it resembles ?N with its thin armor. or in other words, its submergence value seems very low, got 750 SD on it, and it gets 1-2 shotted easily. - if you go ACC gunners, u wont get that much of a good spread with only 6 shells, rld time is crazy (12 secods for a lvl 74 BVE x_X); if you go RLD gunners, ur spread will be bad, maybe get the same as ACC in the later lvls, and i believe rld time would be good - dmg output per salvo is, imo, a joke
Sollutions: - increase turning force - make it be able to use a gun that gives more dmg per shell, or this option: since there's 2 gun sets for BB1, make a change as the 2nd set could be used for the QE, and the current set used in the repulse wouldnt be able to be used by the QE, and it would have more dmg per shell.
i know, who cares about the repulse?? i just think that repulse could be an interesting ship to play, but it just has too many broke things in comparison with good stuff, and it becomes a pain in the ass to literally "grind" 13 lvls, or 15 lvls to get a nelson/hood :\
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