mk7s are made for a playstyle that is more aggressive, while 16" mk2 for line fighting.
The mk7s have one major flaw: AP doesnt work well, due to the way teh shell travels, they hit the deck at an angle that is way to small even at max range. So they bounce. Best way to deal with those ship is to sneak or dodge your way under 20 degree and explode the belt.
tbh, the 16" have a bit more range and maybe they also hit a tad harder. altough 8x16" roughly equal 12x14"
the mk7 spread is also pretty random. Even with lvl 120 gunners it had fun goin all over the place a couple time.
Also neither colo or tenn are really rigged for aggressive playstyle, not like penn43 at least. The thing speed cap quite easily, giving you early on a nice 44 knot available to rush a big ship. The thing is also smaller and sturdier.
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