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  • Accuracy Nerf?: The Usn Trip 6

    04. 06. 2010 13:24

pi314159
My gunners aren't the best, but i was expecting a little more than this:



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  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 10. 2010 01:41

Elisiss
it is always good to have screen shots :)
problem solved :)

maybe at lvl 120, use back the Finder would block :) and having a greater search
range -v-

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 09. 2010 10:42

kaizer0
the FCS Finder lol change it man use aiming FCS how i love your spread! u can hit a yamato
with that spread lol

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 08. 2010 04:13

GoldMountain
to sum it all up the only things that affect accuracy are:

The FCS
The gunners
The guns themselves (some guns are made to block, others made to have nerfed accuracy)
and a Seaman (which increases the ability of the gunners, and all sailors on the ship)

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 08. 2010 00:29

fromage
"AbsoLUTELY wrong good sir, Gun spread is based entirely on the Gunners and the FCS,
support sailors neither add nor subtract accuracy and reload."

Almost. In a few cases, there is a special accuracy revision that is gun-specific. In
other words, guns that are capable of blockshots are known to have an ever-so-slightly
higher accuracy revision value. So basically, the gun can also play a role in the spread.

But this doesn't contradict any of the points you made towards Ben. I just wanted to
bring that to your attention. :p

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 07. 2010 02:30

JahThunder
This thread made me lulz...

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 06. 2010 19:30

normpearii
ignore ben he has been spamming the US board for the last 2 weeks.

Also I've never seen someone call a rookie pilot a "spy pilot". Most people call it a
scout.

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 06. 2010 19:24

LILITALY5179
he means Rookie Pilots or scouts.... some people often refer to them as "spy pilots"

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 06. 2010 19:08

pi314159
Wait....we have spy pilots?

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 06. 2010 19:01

Valriguard
If you don't care enough to know the right information, why try and give out tips? All we
did was correct your info. (Mainly because it was blatantly wrong)

No offense but, I suggest you really know how to play the game before you write
guides/tips. People like LK who have written guides, have played for several years. To
list a few things you've said:

Fit a spy pilot and a fighter pilot onto one plane.

Support sailors nerf Accuracy and Reload ability.

Alaska is a Heavy Cruiser.

Auto is better.

  • Re : Accuracy Nerf?: The Usn Trip 6

    04. 06. 2010 18:06

DBobo
Furthermore, it doesn't matter if his engineers lose accuracy ability, since they cant
even use guns once you class them to engineer.

The same with gunners; the potential ability means NOTHING to them. It doesn't matter if
the potential on a gunner is 0 or even negative, because on a gunner, it has no effect on
ANYTHING, positive OR negative.

Get your facts straight before you start preaching them to others. And if you don't want
to be misunderstood, at least ATTEMPTING to use SOME grammar and spelling would go a long,
long way.

Also, if typing hurts your hands, you're doing it wrong >.>
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