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  • The NEW Asama (post-patch)

    04. 09. 2010 07:27

Pegleg85
There is a new ship, called the Asama. It used to suck. It still does suck but now it
sucks just a little bit less (if you have a higher-level crew).

When they announced in the patch that they were buffing the Auto FCS for dd/cl/ca
they didn't say how much. When I logged in I found that the buff was:
AccuracyAutoFCS = AccuracyAimingFCS

That is correct, you have zero Accuracy Penalty for Auto.

Which makes this new Asama configuration actually fun and useful to play:

Rslots = 14"N guns
Tslots = hedgehogs (good way to level those armament sailors you are levelling up
to DP gunner)

recommended: put your sonar sailor on a yubari or akitsuki-kai and take as an escort
with the 3"single guns and 1 bind of ammo. Yubari has the longest sonar range of
any CL of any navy (because of the large FCS space) BUT it is long and crosses your
ship a lot so this is not so good. Aki-Kai has a large FCS space for a DD and is teeny
and fast.

So first job, kill subs. When subs are satisfyingly dead, then look for stragglers to
sink at long range. Your food = bb1's. Bb1 have a large hitbox and you will land
shots from front and back turrets.

You will not earn big credits or xp from this setup, but it is fun and makes you a very
useful ship.

I would imagine the Dhonburi must be a lot of fun now with the trip6 turrets and a
highlevel gunner, machine blockshotting.

With the autoaim you can own any SS4
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  • Re : The NEW Asama (post-patch)

    04. 12. 2010 11:07

Pegleg85
Yeah, I got bored of this quickly. I will keep it as my sub vendetta boat or else use my
HH kita.

I did go out and spend the $3 on a Dhonburi and it is a lot of fun with auto aim and 8"
guns. The guns are so close together that the aim is pretty good.

But really, these are just monotony breakers.

Anyone wanna buy an Asama?

  • Re : The NEW Asama (post-patch)

    04. 09. 2010 19:36

angus725
Asama's like a bigger version of the mikasa >.>

It's fun...ish...but not a good ship.

  • Re : The NEW Asama (post-patch)

    04. 09. 2010 17:05

Rengokuy
YEh hate to break it to you, but Asama is still awful. This just makes it so Playing who
use Auto can be just as dissapointed as players who use manual

  • Re : The NEW Asama (post-patch)

    04. 09. 2010 15:46

slayer6
Still not the most viable setup: the R slots are too wide and do not cross the guidelines when using auto... The
only way to get a decent aim is to alternate between each turret and click where to fire...

  • Re : The NEW Asama (post-patch)

    04. 09. 2010 09:03

Pegleg85
True, but with autofcs accuracy equal to aiming fcs, it makes it much more viable.

  • Re : The NEW Asama (post-patch)

    04. 09. 2010 07:51

Compassghost
People did this before Auto FCS was used.
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