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  • Simakaze 2010

    04. 11. 2010 12:39

Hurriken42
I'm fairly new to NF and I am still learning, I'm sure that won't change for a long time.
I wish I would have known about this game a long time ago! I have searched the forums
regarding the IJN DD Simakaze and have found some info but It seems (my guess) that the
makers of the game changed some details of this ship so that some of the postings may be
obsolete.

I enjoy reading about destroyer warfare an am quite intrigued with these 'Tin cans'.
(Recommended reading: Last Stand of the Tin Can Sailors by James D. Hornfischer ) I have
purchased a Simakaze but can't quite get the hang of fighting this ship. I was wondering
if anybody had any advice. I am planning to go to Submarines next.

Fitting her out: I used the Heavy II engine and the aiming FCS. I tried dual 6 inchers but
they are too heavy. I tried torpedoes and then depth charges. At this time I have 3 four
tubers and 3 single barrel 7" guns. I have read that some people do not load guns on this
ship. That seems a bit crazy to me. I can make about 38 knots right now.

Fighting her: I have tried running the center of the battle and dropping a spread but it
seems to get me killed early 3 out of 5 times. If I run north or south I seem to do better
but I have not been able to hit much with torpedoes. Sometimes I hang back with the CV's
or big ships but one of two things happen, I end up in an intense fight or no fighting at all.

Please give me some advice.
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  • Re : Simakaze 2010

    04. 14. 2010 23:38

de3p_de4th
I wouldn't suggest forfeiting guns for hedgehogs until you have 'better' ships to use as a gun-
platform. While the Shimakaze might not be one of the more notorious gun-fighters of the
destroyer levels, it can still pulverize lower-level ships with the 3x2x5-inch and above (with
manual/aiming FCS and an experienced hand). Also, as most anti-submarine weapons are
near-useless versus surfaced subs (in-game), having guns and depth-charges will give you
more options (enabling you to punish that infuriating, surfacing-to-avoid-harm cheat/trick).

  • Re : Simakaze 2010

    04. 13. 2010 17:14

Foxhound31
ah, okay to judge distance is a good question, usually at the start of every round I turn
my gun lines to an open patch of sea, set my hedgehog launchers to say 20 degrees, set my
firing mode to gradual and then fire one hedgehog. This allows me to mark where the shells
will land at 20 degrees. After that when I see a sub i can judge if it is beyond my 20
degree angle or below it. Then i change accordingly and fire away :D

Have fun :D

  • Re : Simakaze 2010

    04. 13. 2010 14:44

Kapusta
Personally, I used the highest level dual or more torpedo launcher I could use. If it isn't the long
range torpedoes, use it in blitz. Run up to something and torp them to death. If you can use the 40K
distance torpedoes, fan them out near the center of the map. Your speed and the fact that you're a
destroyer should prevent you from dying. That it why you don't carry guns when doing this, or else
you'll get pwned. Be sure to fan your torpedoes out well and evenly. You're bound to hit a destroyer
or something at some point. Towards the end game, if you can get close to any left over capital ship,
it'll be a good chance to gather high exp.

  • Re : Simakaze 2010

    04. 13. 2010 09:07

Hurriken42
Thanks for the great replies. I tried some of your suggestions yesterday. I loaded 3 four
tubers and then I loaded DC projectors. So far I have sunk one sub and one CL. Just like
you said, I launched a spread at close range and the guy did nothing. He had no way to
escape!

I find the projectors difficult to judge launch distance, any tips on that?

I have yet to try stripping down. I'm going to load the SS FCS and remove the projectors
for a few runs however I find sub hunting to be a blast! One issue, once friendlies find
the sub they tend to close on it and I am afraid to drop charges in that case. Some sub
guys seem to enjoy fighting other subs.


I just need more practice.

  • Re : Simakaze 2010

    04. 12. 2010 11:01

Pegleg85
I use a Simakaze for blitz to break up the grind. It is a lot of fun. I put on the type 93
torp (either M2 or M3). Pretty much either one is 1 hit 1 kill for anything CL and lower.

Torps only, run with no guns for speed.

@Umbral - one small point is that Simakaze has slightly longer sonar range than Fubu
since it has a larger FCS space.

  • Re : Simakaze 2010

    04. 12. 2010 03:59

Doomraver
The Sima is my all time favourite TW ship, although I also have an 80ish Kita =)

Like already mentioned, this thing, equipped with torps only, is amazingly fast - around
60 knots is awesome for closing in and laying three fans of 5 fast torps each. With the M1
mod 02 torps, NO ship can outrun you if you're close enough. Any CA etc. is definitely
doomed, I like to see when they just dont do anything aynmore because they know within the
next 1-2 seconds theyre gone anyway ^^

Keep in mind that most other DDs, like Fletcher and Somers, are considerably slower than
you. Use speed as your lifeblood. No armor (maybe a tiny bit of bulge unless it affects
speed) and a SS FCS. That's right, SS. They're very light and since you're blitzing and
aiming for hit and run, it is more than sufficient.

BTW. for my part, it's a TW/ASW ship only, use other ships if you plan to use guns.


Too bad all BOs lvld out of Blitz, just for the sake of being Sima I'd get another BO ^^


  • Re : Simakaze 2010

    04. 11. 2010 17:38

shira
Welcome to Imperial Japanese Navy in Navyfield .

Shimakaze is a good DD , that's why SDE let she have CL1 level requirement . She
can hold 3 T slot with large amont of torp , can sink most ship in one salvo torp . She
(and Kagero , Fubuki) have worst R slot firepower in DD . Yuo can still set this ship
with Dual 5"(History Setting) or Dual 5.5"(well balanced in range and damege
output) with some useful fire power to finish those ship who didn't sunk by your torp
or to do something when your torp lunchers are loading .

In Blitzkrieg , use main gun or not depend on your playstile . For me , both set work .
In GB , it's seems you don't have so many chance to fight enemyship in closequater .
ASW setting will bring you more EXP and help your team . Set all 3 T slot with fast
torp or Depth Charge , if you know how to switch Z group and C group ,mix setting
will work , too . If you have more armarment sailor (or whatelse can use HH) , put
some on your R slot will help . Keep your eyes on Subs , if you find them , keep sub
being scouted . Remanber you can't see sub when you are overheat .

If you want to grind to sub , make sure you have 1 Sonarman and 1 Planesman ,
they are heart of sub .

  • Re : Simakaze 2010

    04. 11. 2010 14:21

TheFaller
if you enjoy DD battles as you said, then u should only bring ur simakaze to blitzkrieg,
and forget the GBs

as some ppl said, this/these kind of ship/s need speed to use its torps effectively,
that's why you see alot of ppl using no-gun setup, which does work. you can use guns
though, but that's basicly to finish-off those ships that survive by a little to ur torps,
in which case i recommend only loading the back-slots with single 7.9'' guns.

the moment you get the type 90 5x torps, ur simakaze will rock. All you will have to do is
rushing the exact moments, zig-zag a lill bit, and delliver ur payload. After some time
playing with ur simakaze, u'll know u have mastered it when you can approach DDs/CLs/some
CAs and only use 1 volley to sink them, or 2 to sink CAs/BB1s.

as a quick help for you, this is all i have to say. welcome to the game :)

  • Re : Simakaze 2010

    04. 11. 2010 14:10

UmbralRaptor
Welcome!

I'm one of those people who run the Simakaze without guns. (going 42/60, or until
recently 43/61 is fun) This helps a lot for running in, placing torpedo spreads, and
running out of range of various noob CL/CA/BB. That said, one needs to get rather good at
dodging enemy fire (the speed helps), and preferably be attacking distracted enemy ships.
Especially CA/BB, or crowded groups. It seems weird, having to wait around when you're
so much faster than most friendly ships, but it does work.

You probably want to switch form the DD II Heavy to a DD III Heavy engine (assuming that
this wasn't a typo).

For GB/Sub hunting, I'm partial to the Fubuki. With a stripped setup (2 sets of of DCs, 1
torpedo launcher, ghosted crew), the Fubuki will have a higher cruise speed (making up for
the Simakaze's better overheat ratio). Also, the Fubuki has better turning force. With
this, I again run gunless -- DDs don't have the firepower to do much against surfaced
subs. (Though DCs can still do some damage, and torpedoes remain effective)

  • Re : Simakaze 2010

    04. 11. 2010 13:11

Foxhound31
Welcome

as a DD your main role would probably be ASW, so I would suggest that you put HH on your
main gun slots and either torps/depth charges or HH if u still have arm. sailors.

Then go sub hunting :) good exp and do something to actually help your team.

As for where you should be as a sub hunter, you should keep your eye on the enemy teams
subs and predict which direction they are going and then stick around the big ships in
that area and then kill the sub when it gets in range

If however, you are playing blitz...then...just put on a set of fast firing guns on the
main gun slots and torps and go blitzing....
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