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  • Gunner Ability Question

    04. 12. 2010 05:20

stonedman
hey all.

Been wondering... I have a set of IJN Gunners 10/10 base ( yeah original starting crew
from 2005/6 lol )
Ability on each is 3356 for both stats at lvl 119.
giving that there is between 90-100 vets on each gunner, is it worth trading down for
better base stats.... or are they already going to be at the ability caps?

Thanks

Stoned.
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  • Re : Gunner Ability Question

    04. 13. 2010 02:14

junyanyap
I suggest just keep with wat u have.
Honestly speaking, why is there a need to demand for the perfect stats or cap?
Just change your game style to suit your crew?
I mean, if a player have sailors that have reached cap, but he doesnt really know
how to work as a team, that player will be useless. So what if he has the best stats
etc?
Just my point of view.

  • Re : Gunner Ability Question

    04. 13. 2010 01:04

danita
Except for UK, all nations have to go to extraordinary lengths to reach the repair cap
with 3 repairers and even with 4 you're likely not to reach it with the standard 100
vet bve crew.

  • Re : Gunner Ability Question

    04. 12. 2010 16:39

ne3o
"Unless you want lighter gunners and/or gunners with better repair stat, it's sooo
not worth it. "

That's assuming he's not repair capped, l0l.

  • Re : Gunner Ability Question

    04. 12. 2010 09:18

stonedman
cool. no need to trade down then :)

  • Re : Gunner Ability Question

    04. 12. 2010 07:06

danita
Your gunners are Acc capped for the better part of 50 levels and reload capped for
probably 40.

Unless you want lighter gunners and/or gunners with better repair stat, it's sooo
not worth it.

  • Re : Gunner Ability Question

    04. 12. 2010 06:29

Compassghost
http://navyfield.com/board/view.asp?Num=84358&Sort=D07

Plug it in and find out <.<
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