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  • For Reference: Yamato Speed and OH Time

    04. 16. 2010 08:54

Pegleg85
This was from a different post, but I've put it in its own thread for reference.

This assumes the base speed is 24. Here is a table by number of Engies of True
Ability required for each OH speed.

engy2 engy3 engy4 engy5 engy6
36 4,322,190 5,293,580 6,112,500 6,833,983 7,486,253
37 5,382,850 6,592,618 7,612,500 8,511,034 9,323,370
38 6,443,511 7,891,656 9,112,500 10,188,085 11,160,488
39 7,504,171 9,190,695 10,612,500 11,865,136 12,997,605
40 8,564,831 10,489,733 12,112,500 13,542,187 14,834,722

For fun, if you have the True Engy Ability shown above you will receive this much OH
Time (in seconds).

engy2 engy3 engy4 engy5 engy6
39 48 56 62 68
49 60 69 77 85
59 72 83 93 101
68 84 96 108 118
78 95 110 123 135

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  • Re : For Reference: Yamato Speed and OH Time

    04. 20. 2010 07:23

Pegleg85
Oh, I see your point. The reason for the OH time anomaly was simply that I used the
engy true ability number from the speed/# of engies table above and then plugged
that into the OH time formula.

That is why it looks like OH time has diminishing returns even though it doesn't. That
is because if you had 2 engies and they got you to the speed cap, those are
SUPERHUMAN engies (i.e. they have over 4.2mm true ability each!), 3 engies to 40
and those 3 are AMAZING (10,489,733 divided by 3 true ability each). 6 engies to 40,
probably don't even need to be bve (14,824,722 / 6 true ability (about 2.38mm)
each).

So as you go right one column, the true ability per engy gets lower. So the OH times
don't increase as much.



  • Re : For Reference: Yamato Speed and OH Time

    04. 20. 2010 02:30

danita
"I used the Adalbert's formulas. OH time stacks linear for each engy."

Yes it does and that's what I said.

However I was assuming you used more or less equal engineers.
So while you compensated for their reduced contribution when adding more
engineers in your OH speed table, you seem to use those compensated engineeer
ability numbers to calculate OH time.

In other words according to your table, each successive engineer adds less extra OH
time than the engineer before it did. If each engineer was about equal, that is far
from stacking linearly.
From your bottom line: Engineer 1 and 2 give 78 sec OH, so 39 each, Engineer 3
adds 17 sec OH, engineer 4 adds 15, engineer 5 adds 13 and finally engineer 6 adds
12 seconds of OH time, diminishing returns if I ever saw 1.


  • Re : For Reference: Yamato Speed and OH Time

    04. 19. 2010 11:35

Pegleg85
I used the Adalbert's formulas. OH time stacks linear for each engy.

OH speed marginal gain per engy drops with each engy.

OH speed caps at 170% of base speed.

  • Re : For Reference: Yamato Speed and OH Time

    04. 16. 2010 14:38

danita
Judging from the ever smaller increase in true ability with each engineer you add, I
take it you adjusted for the fact that each succesive engineeer adds less ability
when it comes to OH speeed.

However as I see the same smaller increases with extra engineers for the OH time,
you seem to have used the adjusted abilities from the OH speed calculations for OH
time.
OH time is however calculated by a straight addition of each engineers ability, so it's
actually a (lot) more for each of the numbers of engineers you used.
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