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  • 14" Dual D's on QE/Repulse?

    05. 07. 2010 07:47

notyad
So my main gunners are lvl 77 (11/11 Rld Boosted 100 vets, 70-80 rookies, rest exp)
but I am firmly in the QE (and Repulse w/ other BO) range. I am getting frustrated
with the shotgun spread adn was wondering if anyone had tried teried the 14"
duals on the ealry BB2s?

If my math/sources are right it looks like they could fit the 14" D's and 2 binds of
ammo.

Is this a viable set up? How does the range compare with 15" MkIII Ns?

Its my understanding that I shuld block at level with these guns right?

It looks like it would save a fair bit of weight and add some more speed to the
Repulse.

Like I said I am a ;little over 1 lvl away from these guns--so trying to brainstorm
before get there.

And yes--I did search but it seemed all the posts on topic dated from 2006 and
earlier.
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  • Re : 14

    05. 10. 2010 04:55

LordRevan
I agree with the ppl above me. Don't even try the 14" (most of all the D version) on
the BB2's. The 14 D will be more or less CA ranged and QE simply lacks the speed.
Repulse is faster, but due to its low DP and rather large size will also most likely sink
before you ever got a shot off at another BB.

So unless you have access to a Dunkerque, stick to the 15" Mk III guns. Spread is
iffy, but on QE with its guns placed close together you should be able to get in some
nice hits.

  • Re : 14

    05. 09. 2010 14:14

BlackSUBS
I took the 15" III N myself and they were great (they still are).

Enough ammo, 3 binds and range is not that bad.

  • Re : 14

    05. 08. 2010 20:06

nerdbomb07
I've seen QEs running with 14"Ds, but I'm really not a fan of that setup. The 14" Ns on
the KGV/POW has about the same range as most BB1s and given that the Ds have even less
range you'll probably be the BB with the shortest range out there, bar none, in fact I
wouldn't be surprised if a moltke ranges you in that setup.

QE is also a little slow, it's not too bad on its own, but compared to POW's 45-47 knots
it's definitely not enough to compensate for the severe range deficit. The last thing you
want to do is to chug along in a QE trying to make up 4 inches of ground on a BB
pummelling you with shellfire. You'll be a submarine before you even get anywhere close.

On the other hand the 15" MKIIIs are a beautiful set of guns. True its spread never gets
much better and the reload can be agonizingly slow, but when I did my range test I could
almost outrange a South Dakota, not to mention they pack one hell of a punch (in one
extreme case, I one shotted a monty in my QE, a full 60k damage in one salvo).

I don't have much experience with the repulse, but it does have a lot more speed than QE
so it MIGHT work on it. However, by doing so you're reducing yourself to a ship comparable
to the Alaska with less range and firepower, now given how tough it is to play the alaska
as it is I'd imagine the repulse with 14" D to be about as painful as being keel hauled.

Make no mistake, if you went the QE line the 15" mkIII will be the longest ranged guns you
get up to L1, and personally I liked them so much that I didn't spend that many games in
the KGV/POW on my road to L1. So yes, the 15" has its flaws, but it's probably better than
anything else you'll get for quite a while.

  • Re : 14

    05. 07. 2010 08:29

Megadone
14'' have a lot less range then 15'' mark III....

all I can say 15'' allways have a bad spread, true higher lvl gunners will make your
spread a lil closer to OK, but thets it, however 15'' mark III are BB3 range guns, so
using anything els on Repulse or QE is a waste.

after all Repulse is weak, your gona get killed before you managed to get 2 salvos in
with 14'' guns, how ever with 15'' you can try and hit something from range, as
allways I suggest use ninja tactis for Repulse.

as for QE don't bother playing it if your not gona use 15'' mark III, IMO QE is slow
and fat, you can't dodge anything with it...so the key is stay in line or back of line
and range BB's and other ships, once BB4+ is blinde try and rush in and sink it.

I only suggest 14'' for KGV/PoW/Nelly, be it dual or quads, conisdering ther defense
factor is bigger and you woun't get 1 hited a lot, so you can take a hit or 3 to get in
range.

cheers
Megadone
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