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  • Getting CV Drivers back flying again - Discussion

    05. 15. 2010 09:21

NZRogue
Hi All,

While im feeling all proactive.

Calmly and rationally - What keeps you out of your CV?

How do we get you back in your CV playing again?

Again - Please keep this clear of speculation, insults. Everyone has their right to a
viewpoint or reason, debate it but do so with reason and back it up.

If not or you cant, then leave it

Yes no doubt this has been discussed to death, but is also a major issue in NF today
resulting in games taking too long to load etc. Yes I also know there is the CV wish list
thread.

This is a temporary quick fire solution suggestion thread - Keep it short and concise

Heres a couple for you

1) Crew death
2) Player abuse (bullying and insults)
3) TB's DB's shortened range
4) Locals need resolving (?)

Added (by community)
1) Torp/DB Damage review
  Index

  • Re : Getting CV Drivers back flying again - Discussion

    05. 31. 2011 01:10

hammo131
I like the suggestion. The bullying and opinions of lets blame the CV for no sight is
an issue for most CV drivers. I know that I have been and are targeted by certain
players for abuse, but I still play my CV. The other suggestion I would like to put
forward to NF is the AA... This needs to be toned down a bit.. Too many scouts, TP
and DB are lost to AA.. For example I lost 9 TP in one go from a AA ship at sea level,
why bother. Only to put more up, this time varing the height near this AA ship, only
to have 7 of the TP hit by AA again.. Not only to DB get done, the FP also has a loss..

Now my pet hate.. Friendly AA, this needs to be looked at. Far too many players lose
planes to friendly fire. If a BB TK's another player on the same side, they lose their
exp.. Why not the AAing of friendly planes... To many FP get downed by AA near
their own side...

Anyway just thought.

Hammo131

  • Re : Getting CV Drivers back flying again - Discussion

    05. 30. 2011 23:08

Adamai
more air time for fighters-
need mroe fuel so they can get across the map and spend some time over there before
returning. at present they run out of fuel before they get across the map and have to
return or fall in the soup.

slower load time for fighters-
loading fighters takes much time, i would like to see it reduced slightly

blitz 2 for bb1,2,3 and cv1,2,3 and ss1,2, players-
currentl gb1 isnt played gb2 is full of everyone. the only players who really stand a
chance are the bb4 and cv 4 and upwards players, every one else is just pure fodder. the
blitz 2 would need to have a max level cap like blitz 1 and also offer the same xp and
credits as a gb2 does. infact change gb1 so it does exactly this. it will make playing at
lower levels more competative.

sonar buoy for scouts.-
gives a third play style to cv players.

  • Re : Getting CV Drivers back flying again - Discussion

    04. 17. 2011 17:08

biglew97
Love these Idea's.....


1) Fighters should be able to attack ships. Cannons and rockets were used in WWII.
If my fighters could attack some ships, that would add a new dimension. Air gun
damage increased to offset fighters attacking small ships.

2) Better control. Way points, various formations, more altitude (200-300%), more
fuel.

4) Mismatch in CV nations' fighters. Players that did not go US are at a
disadvantage. The UK line has the slowest, weakest fighters, but if you invest in UK,
it is too late to change lines. Should I continue, or just be a food server to higher
fighters and have to grind until L110 until I finally reach some parity? (I'd Suggest a Aircraft
Specific Fighter/Bomber. for each CV and buffs for each)

6) Scouts can drop Mines, but how about depth charges? (Absolutely!)

7) More support slots (non-pilot). I run as many pilots (8) as possible, support
sailors are nice, but secondary. My Seaman (L78) gains 200 exp compared to my
pilots (25,000 exp) on my PCV. I have to use BBs and CAs to uplevel my supports.
Better exp for lower level supports. I would like to run an Engr, Repr and Restr, but
that takes away from my pilots and the high death rate of my sailors on EVERY
mission is disheartening. I can't afford NOT to have a seaman or medic on board.(Agreed)

12) Fixed position slots on ships should have minimal gun variations. You got rid of
the torpedo capability on CA+, maybe require ships to carry authentic guns instead
of providing wide flexibility of gun setups. How many Moltke/Mandel class ships were
pure AA (or ASW) ships?

13) New Bombers. Multi-bomb loads, higher elevation, defensive guns to fend off
fighters(I like this!!!!)

14) Fighter escort duties for bombers. Right click on friendly formations. "Follow Me"
orders.(Great Idea)

15) Intercept capability. right-click on enemy formations. (awesome)

17) More severe moderator influence over BBs who whine and cry about lack of
scouting. My Nelson BB (UK) does not carry a scout. (Agreed)

19) make fighters and bombers faster, but consume more fuel. Variable speeds of
planes = fuel consumption change. .(Love Variable Speed Idea, Kinda Like with Torpedo's)

20) More Cloud coverage at different altitudes. Planes can fly above, in, or above
clouds.(Cool in Concept)

21) Reduce HH damage to surface ships. I can sink a CL with my Hedge hogs. That's
ridiculous. HH should be fused for underwater damage only, and dud on surface
attacks. Being attacked by an ASW Moltke and SUNK by HHs is off the charts
ridiculous! Limit HHs to premium only. (Agreed)

23) Bail out and recovery. Send scouts to retrieve downed pilots. Parachutes into
water and either POW (exp) or saved (exp).

(LOVE THIS, to expand on this idea... possibly a goal for smaller lower level CV's in a support
Role... Pilot Recovery, Successful recovery results in Shared "XP, or expert Gain" with the
Launch CV and Recovery CV, I see this perfect for Oyodo's and Bogues... Increase
Support/Recovery Aircraft, Perfect for helping to level pilots at low level, is auto AA immune, CV
Specific Aircraft.... Possibly introduce in all nations Non-CV Class Aircraft Launch Platforms, CL,
CA Class CV. Possibly have the ability for all Ships to recover Downed Airmen, but Ships must
come to a complete stop... I'd say 1 airman drop per Sortie, not per aircraft loadout... so you
send out 4 squadrons, you have the potential for 4 expert, EXP gain on the recovery side...)

I just don't play my CV much for the fact that there is too much Micro Management and I'm not
ADHD enough for it... But added Content would be cool, I know that BW'ing at low levels is a
result of the lack of Aircraft / Support Slots at all levels... and they just flat suck at providing
Fighter Cover... I think the Recovery aspect would be fun, its kind of like an aspect of the
christmas event where you had to recover the present from shooting down Santa... I
remember when all ships would rush out to recover the package in no mans land and it could
become a liability if they did attempt it, especially if the ship has to come to a complete stop
near the downed pilot, this allows recovery aircraft to flourish in no mans land where a lot of
the fighting occurs.

Lew

  • Re : Getting CV Drivers back flying again - Discussion

    04. 17. 2011 08:43

mrebb86
I agree with UltrDog on all but pilot bailouts (too much to do). Also make CV'S able
to hold more than 1 type of plane, like cosairs and p51's depending
on pilot level . It is hard to go back and add other pilots later if you need them. load
plane types by pilot not ship.

  • Re : Getting CV Drivers back flying again - Discussion

    04. 07. 2011 09:05

hiroito
Probably the ability to load different type of bombs in a Bomber, like the "A" and "B"
locker option in other ships. Because sometimes, we face AW that just make our bombs
bounce off them.

  • Re : Getting CV Drivers back flying again - Discussion

    03. 22. 2011 17:08

Remenents
@ Ultra_Dog

Now THAT is how you post. Kudos to you and 100% agree. I too have since quit my
CV and tried to make a IJN SS1 crew and realized how pathetic they are (18 knots
and 19 knots OH and can barely fit any sailors) and quit that after 2 games of
getting HH in the matter of minutes. I quit my CV because with my Corsairs, I get
mauled by pilots all the time now, the exp is no where as good as it should be, and
people constantly cry because my Corsairs are no match for lvl 120 T4 fighters and
so I cant keep planes off them. CVs are just not fun at all anymore and oh, how I
wish I could sell mine...

BBs are pretty much the same way. BB6 screwed everyone else really. Sucks getting
1 shotted in my H39 because some QV or Amagi snuck up on me because our CVs
are 3 gold bar with T3 fighters up against T4 fighters so we are blind (not CVs fault,
this was just an example). They hit way too damn hard and unless you can get in
when they are blind, you are pretty much shafted... saw a BB6 single handedly take
out 5 BBs on my team in the south. And dont say our BBs were noob... they werent.
This is just to prove that being hit from a BB6 is like an instant Ban Hammer unless
you are a BB6 or a UK BB5 (which, in that case, you can take 3 or 4 good hits MAYBE).

Anyway, enough rambling... I agree with you on how to get CVs back into the game.

  • Re : Getting CV Drivers back flying again - Discussion

    03. 04. 2011 21:27

minertheron
Well the only thing keeping me out of my cv is the French tier 1 fighters they need to have more fuel they pretty
much disable the dixmude cv because without fighters with decent range and air time so they can fulfill their purpose
how they ate now makes it hard to do air cover and swarming enemy ships

  • Re : Getting CV Drivers back flying again - Discussion

    02. 14. 2011 12:17

Ultra_Dog
I agree with some of these, but there has been several changes since the beginning.

Here are some of my suggestions:

1) Fighters should be able to attack ships. Cannons and rockets were used in WWII.
If my fighters could attack some ships, that would add a new dimension. Air gun
damage increased to offset fighters attacking small ships.

2) Better control. Way points, various formations, more altitude (200-300%), more
fuel.

3) Torpedo Bombers have very little damage when BBs lard up on bulge. Limit bulge
on most ships to a smaller percentage of total armor.

4) Mismatch in CV nations' fighters. Players that did not go US are at a
disadvantage. The UK line has the slowest, weakest fighters, but if you invest in UK,
it is too late to change lines. Should I continue, or just be a food server to higher
fighters and have to grind until L110 until I finally reach some parity?

5) Better DB manual control

6) Scouts can drop Mines, but how about depth charges?

7) More support slots (non-pilot). I run as many pilots (8) as possible, support
sailors are nice, but secondary. My Seaman (L78) gains 200 exp compared to my
pilots (25,000 exp) on my PCV. I have to use BBs and CAs to uplevel my supports.
Better exp for lower level supports. I would like to run an Engr, Repr and Restr, but
that takes away from my pilots and the high death rate of my sailors on EVERY
mission is disheartening. I can't afford NOT to have a seaman or medic on board.

8) better air-gun response to enemy DBs and some auto defense mechanism for DDs
and FFs that hump.

9) Escape routes at end of game. Instead of just sitting there getting shelled by BBs
to end the game, maybe an escape route. Losing experts while getting hammered
with no alternative really sux.

10) Reduce BB experience gain. De-incent BBs from being the go-to ship for up-
leveling support sailors.

11) Punish AA ships from shooting down friendly planes. Build in exp loss when
friendly planes are shot down. Create an AA class ship, not just a rework of existing
Emdens or Moltkes.

12) Fixed position slots on ships should have minimal gun variations. You got rid of
the torpedo capability on CA+, maybe require ships to carry authentic guns instead
of providing wide flexibility of gun setups. How many Moltke/Mandel class ships were
pure AA (or ASW) ships?

13) New Bombers. Multi-bomb loads, higher elevation, defensive guns to fend off
fighters

14) Fighter escort duties for bombers. Right click on friendly formations. "Follow Me"
orders.

15) Intercept capability. right-click on enemy formations.

16) Quicker dive and climb options for all planes to offset AA golden angles

17) More severe moderator influence over BBs who whine and cry about lack of
scouting. My Nelson BB (UK) does not carry a scout.

18) CVs are a lot more active and complex to operate. BBs are aim, shoot, dodge.
BBs do not deserve the exp they get as compared to CVs due to the amount of work
involved. Move the incentive back to CVs...slightly.

19) make fighters and bombers faster, but consume more fuel. Variable speeds of
planes = fuel consumption change. Add some maneuvers (loop, roll, hard bank, skid,
slip, etc) to put skill to work.

20) More Cloud coverage at different altitudes. Planes can fly above, in, or above
clouds.

21) Reduce HH damage to surface ships. I can sink a CL with my Hedge hogs. That's
ridiculous. HH should be fused for underwater damage only, and dud on surface
attacks. Being attacked by an ASW Moltke and SUNK by HHs is off the charts
ridiculous! Limit HHs to premium only.

22) Wind. Let wind move and affect the planes' activity.

23) Bail out and recovery. Send scouts to retrieve downed pilots. Parachutes into
water and either POW (exp) or saved (exp).

But calmly and rationally, I use my CV, but I stop using it when I find the animosity
and childish behavior too extreme. Also, if I find the competition to fierce, I will revert
to a different ship to feel more confident. As more and more T4 equipped ships are in
play, the difficulty for CV1s to overcome the disadvantage is even greater.

Right now, SS1 and SS2 are outclassed and obsolete. WHen the came out, they
were great and had a good time. But since the Nerf and Buff change, the SS1s are
completely useless and boring for new players to go down the long grind until they
are decent. BB classes face the same problem. When there are BB6s in the game,
you are lucky to get a couple of shots off before you are toast when playing with
BB1-BB4.


GB2 is the Defacto game right now. GB2 is a BB game, everyone else is support. If
you don't like it, then go play blitz. That is the new reality.


  • Re : Getting CV Drivers back flying again - Discussion

    01. 22. 2011 10:17

Sikkie
ok my opinion..
last post gets to the core of the problem..
and it's not just CV's that suffer from this..

I gave up on my CV because of it though.. the grind has to stop.. just being
fodder cos your sailors are not high enough lvl just sucks..
I'm relatively new here, and all the longer playing guys say well we had that
grind too.. yea how many lvl 100+ players were around when you were
grinding??
Higher lvl players and boats get advantages only from BB1 onward.. in blitz
even an FF stands a chance vs a CA.. BB1's don't even stand a chance vs BB3's,
T1-2 FP's get mowed down by T3-4's and all the AA..

my opinion on how to solve this..
2 possibilities..

1. decrease the differences in the lvls (give the lower lvl guys at least a chance)
2. make something between blitz and GB (so people can lvl up without gettin
1shot every single game, thus being able to learn from mistakes)

  • Re : Getting CV Drivers back flying again - Discussion

    01. 15. 2011 14:04

eatatjoes
I don't drive my CV because too many people complain about not having vision when my level
75 fts are getting smoked by 110 and above fts. I get so little xp for my pilots that it
is hard to justify wasting a round. People complain endlessly and don't realize it takes
30-40 seconds to load a decent sized squad of planes. I have 3 fts, 2 db, and 2 tb. If
all 3 fts are in the air, I'm going to load something to attack with. That would be why I
have dbs launching. I can't help it if my fts got smoked by higher level fighters. I
can't just stop loading a squad when it is almost done.
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