Community - Forum - View old data

Categories :  

Suggestions

  Index

  • limit harbors to 1 per fleet

    05. 23. 2010 15:08

seascout
on my sever there new york and japan are help buy vets and red sky has km and uk
i say that to let other fleets have a chanse to take habors not just let the biger
fleets have 2
  Index

  • Re : limit harbors to 1 per fleet

    03. 29. 2011 18:59

nyerkovic
Locked for necro and we already have this in the game. No PM sent.

  • Re : limit harbors to 1 per fleet

    03. 29. 2011 13:23

WFCxLookout
because he is a tard

  • Re : limit harbors to 1 per fleet

    03. 29. 2011 00:08

ninja088
Why is nightrabbit necroing threads?

  • Re : limit harbors to 1 per fleet

    03. 28. 2011 17:09

nightrabbit
well that would be fair for the other people in that fleet

  • Re : limit harbors to 1 per fleet

    05. 25. 2010 15:41

COUPON
try joining those big bad fleets and you will get all the rental ships too

  • Re : limit harbors to 1 per fleet

    05. 24. 2010 16:19

KinGWaR
at the harbor tile the defending team is always kicked after a while

  • Re : limit harbors to 1 per fleet

    05. 24. 2010 15:02

VampyreHntrD
i am sorry Pug but currently you can not attack another harbur due to this curent
rule. you are stuck at 2.

  • Re : limit harbors to 1 per fleet

    05. 24. 2010 06:55

als_pug
i do not see the problem . you want our harbour declare and try and get it . seriously why
should we be punished by losing a harbour when quite simply you do not want to face us .
we are not a mega fleet , we just enjoy the game . if RS has two harbours then it's good
for them . if someone attacks they have to defend . a skillfull attacker makes the
defender sweat. i really enjoyed the old tc vs vets battles . and miss HA but with a 2
harbour limit and lots of investment ( 2 million creds a day for probably over 6 months )
we deserve to not only continue defending our harbours but attack anyother we choose.

  • Re : limit harbors to 1 per fleet

    05. 23. 2010 20:14

VampyreHntrD
let me say that first that my last post was not a bash on RS but stating a point to
the mod that "earned" was not the correct term for RS's win. The battle was a good
fight right up to the 10 min mark. IF the battle would not have crqashed it would
have been close. I am not saying that GoD or RS would have been the winners of
the HA. pushed back or not you still either had to shoot the harbor or kill all the
ships. Again i am just stating a point.

Back to the topic. earned or not this is the current rule. They did in fact take the
harbor and so per the rules can take 2. With that being said. it is harder for fleet to
defend more than one harbor due to production costs and having players rune
almost consistanly 4 hours strait of game play. Real life takes a toll on members on
line for such things. The point is this is not a one time thing, if you RS fleet had this
happen to you vs vets or UKH. This is no longer a mer "oh the hampster died" type
thing but a real issue. And like the sub issue this has been known now for some
time with no fix in place.

If a fleet can hold 2 more power to them.

Should there be a limit? No the simple fact is that even if a smaller fleet wanted a
harbor they would still have to beat the sheer numbers of BB6's and CV6's.

In the GoD vs RS HA the harbor tile was filled with 40+ total BB6's. If a fleet can not
match atlest half that number then its a waist of time IMO.

  • Re : limit harbors to 1 per fleet

    05. 23. 2010 18:41

nfrost
Funny how they all complain we took it on a crash, we (RS) have had crashes in HA
before we than (multiple times have had to retreat from the room) when we were
not winning dont believe ask VETS, but durin the KM HA we were winning we were
up bb6's we were pushing them back, we thought it was funny that as soon as they
were getting pushed back they crashed and all us but 2, so we took it, and i seem
to remember UKH which is the old GoD fleet taking US from RS on a crash much
similar to this one, but right at start of harbor tile room.
1 2