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  • BB6 Crew

    06. 09. 2010 10:21

deadline_
Hey,

i got 6 Eng and 3 Reps atm for Montana

now i need another sailor for Nebraska:
- 2 AA Gunners and go with 1 Eng/Rep less
- 1 more Engineer
- a Seaman

What would u suggest ?
(I've read the stickies i just want to hear some other/different options)
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  • Re : BB6 Crew

    06. 10. 2010 15:51

SpeeDemonF30
24/40 is not achievable to go unless you have like 1 bind of ammo, ghosted crew, and no
belt and no bulge.

Once your displacement reaches a bit over 98070 ish it will drop to 23/39.

"
ljsevern
Level: 37
Server: Iowa
Fleet: Jedi & ONF

Re : Seaman...just how do these guys really work?
01 4 2010 10:34AM
Seaman only improves abilities when you haven't hit the cap. I've said this countless
times, so please use the search function in future. "

  • Re : BB6 Crew

    06. 10. 2010 15:45

Varen
@ meuhbat

40knts in a bb6? Certainly not the Nebraska. Not with an ideal crew at least.

  • Re : BB6 Crew

    06. 10. 2010 14:45

bleachrulezz
3 reps are enough, don't use seamen on BB, they're useless. Just get another engy AND the
2 reload gunners for AA.

  • Re : BB6 Crew

    06. 10. 2010 13:34

meuhbat
you will go 40knt with 4engies too...

seaman and medic DO NOT cancel each other, why you keep thinking that ? just stupid... I
have both on my CV and hardly lose any crew per game, maybe a few rookies, nothing more.

  • Re : BB6 Crew

    06. 10. 2010 12:23

normpearii
My Suggested Nebby Setups:

Balanced Setup, 39 Knots, Rep Cap, OH for approx 2 Mins 45 secs:
BO, x2 Acc Gunners, x5 Reps, x5 Engys, Scout

SPEED, 40 knots OH for 3 mins:
BO, x2 Acc Gunners, x4 Reps, x6 Engys, Scout

(NOTE YOU DO NOT NEED MORE THAN 5 REPS, By 120 if you don't REP CAP WITH 5 YOUR REPS HAVE
PROBLEMS)

AA Basic Balanced:
BO, x2 Acc Gunners, x2 Rld Gunners, x4 reps, x4 Engys, Scout

AA OH Time:
BO, x2 Acc Gunners, x2 Rld Gunners, x3 Reps, x5 Engys, Scout

AA Rep:
BO, x2 Acc Gunners, x2 Rld Gunners, x5 Reps, 3x Engys, Scout

Or if your insane and want to OH forever...:
BO, x2 Acc Gunners, x2 Reps, x7 Engys, Scout

  • Re : BB6 Crew

    06. 10. 2010 11:54

deadline_
no ill get both the aa gunners + another eng/seaman

  • Re : BB6 Crew

    06. 10. 2010 11:34

LordKelvin
I fail to see why you did not decide to level AA gunners. That is, unless you actually
believe the dribble that people spout about USN AA being useless.

The Nebraska has six T mounts on each broadside. That gives you as much AA
firepower as an Oakland. Not taking advantage of that is laughable at best.

  • Re : BB6 Crew

    06. 10. 2010 10:33

deadline_
so another eng is better than a seaman ?

then ill go with 1 eng and 2 rel gunners so i can switch if i want ..

  • Re : BB6 Crew

    06. 09. 2010 21:53

vcadoda
being in a bb6 attracts bombers and subs. Having a 2nd pair of reload gunners for hhs and
aa helps keep you alive, which 2 extra reps wont be able to fix the amount of damage youd
be taking.

  • Re : BB6 Crew

    06. 09. 2010 21:45

GordonRamsay
Personally I would think it would be better to keep the 6 engy to still get more OH time.
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