As the author of the guide, I fail to see why this should be the case. The 16" triples come well after the level of the ship, have less range than most BB1 in the game, and run dry after little more than 20 salvos, on top of being unable to mount a feasible AP and HE combination. If you can prove that you can play a prolonged match against equal-tier ships without becoming useless partway into the game, then I might consider otherwise, but until then the guide stays as it is.
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