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  • Tight spread

    06. 13. 2010 10:03

Nubbles
My gunners are level 95, and my spread on the Iowa, NC and SoDak are still not as tight as I wanted
it to be. (For example, I still have problem 1 shotting a ship which is rushing towards you and only
using its front turrets (MN ships, for example)). I have BVE'd my gunners (120 vets), and I actually do
aim quite well through crossing guidelines.

Hence I have 2 questions:
1. At around which level is the spread tightest? (Minimum level - a reply with the following "At level
120" is considered not helpful...)
2. Any aiming tips? (Oh and I have 15% accuracy in general)
  Index

  • Re : Tight spread

    06. 21. 2010 09:46

stargazer
@Compass

To give them a chance at better spread as I leveled? Isn't...isn't boosting gunners what
you're supposed to do?

@VC

And that's why I'm now leveling an IJN crew instead of KM.

  • Re : Tight spread

    06. 19. 2010 20:04

V2CxBongRipz
@ stargazer: Try at level KM spread and see which you prefer.

  • Re : Tight spread

    06. 19. 2010 07:07

Compassghost
Why did you boost your gunners T.T

  • Re : Tight spread

    06. 16. 2010 15:35

stargazer
NoCal spread blows. Lvl 83 BVE gunners. The only time I can reliably hit anything is
when my target and I are both travelling parallel to each other. If they are heading
straight towards me, all I get are splashes on either side of them, with -maybe- one or
two shells landing on them if I'm lucky. Frustrating as all hell when you -know- that
if you had a better spread, that shot would've landed dead on them.

  • Re : Tight spread

    06. 15. 2010 20:00

Rub3rDuck3y
Also to add to what Ninja is saying try to pratice firing your front and rear guns
seperatly, this both increases range and accuracy, and in my opinion is much more
devestating as it keeps your enemies under constant barrage :D

  • Re : Tight spread

    06. 15. 2010 16:44

Ninjafroggie
Just had to weigh in and say that ALL of the game's 45 degree guns suffer from incredible
hangtime...lead your target more and try to shoot on axis as the poster above me stated.
Unfortunately if you get rushed and don't run away before the rusher gets in range you are
going to die, unless you drag the enemy right into some friendly feilds of fire. One
-on-one, between the spread, hangtime, and off axis stagger you'll be lucky to land 2
shells per salvo while running.

  • Re : Tight spread

    06. 15. 2010 07:44

Willg210
Bleach, thats the most misleading thing i've seen on these forums in a while. Shooting
off axis will cause a bad spread because shells are landing at different ranges. The space
between the turrets makes no difference if you cross your guidelines. If you wish to have
a good spread, always shoot with your guns on axis (Target perpendicular to you ship, from
the axis of your ship).

  • Re : Tight spread

    06. 15. 2010 06:52

Compassghost
Still getting okay spreads with NC with 100 Acc-capped gunners. Not stellar one-shotting,
but sufficient enough accuracy to 2/3-shot any opponent with my skill level assuming I can
live that long.

  • Re : Tight spread

    06. 14. 2010 23:50

Rub3rDuck3y
Nubbles im using lvl 100 ebve gunners in my Nocal, the ship is very playable now, ive two
shotted a few bb5's already and 1 shoted an H39, the tight spread is much more common and
even bad spreads are only about as long as a L1 :D, hope that helps.

Edit: get used to 45 degrees, Iowa n Monty :P, also just try aiming for where you think
they will be not where they are, lead them basicly and your Acc should go up, even with
misserable Northcal spread i get close to 38% acc :D

  • Re : Tight spread

    06. 14. 2010 17:16

stargazer
Heh, I always seem to have the misfortune of having half my spread land on one side of
my target, and the other half land on the other side. Frustrates me to no end in my NC.
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