Community - Forum - View old data

Categories :  

Tip and Tactics

  Index

  • A guide to Almost Garanteed Victory

    07. 11. 2010 01:42

Griallia
Setup
__________________
Select a CV type ship.
Load it full of scouts, every inch of the flight deck.
Load all support slots full of rookie pilots.

the game
____________________________
launch as many groups of 1 scouts as possible
avoid AA and fighters
crash one scout into an enemy ship for 1 attack = FREKING EXP

the reward screen
___________________________
You don't get much but the reward of a higher Win Loss ratio. Or the enjoyment of yelling
NOOB BB.
  Index

  • Re : A guide to Almost Garanteed Victory

    07. 18. 2010 02:53

Griallia
would someone like to give me 8 level 120 elite fighter BVE scouts?

  • Re : A guide to Almost Garanteed Victory

    07. 18. 2010 01:48

OttoReinhold
Sounds hilarious. Someone fraps it and post it on youtube.

:D

  • Re : A guide to Almost Garanteed Victory

    07. 17. 2010 21:20

Griallia
On the contrary, you almost had it.

Who needs fighters when you have omgwtfpwn IJN A6M2-N Rufe Type 2 scouts?


Fuel: Normal fighters < IJN A6M2-N Rufe Type

Sight range: Normal fighters < IJN A6M2-N Rufe Type

Lolz: Normal fighters < IJN A6M2-N Rufe Type

Launch Time: Normal fighters < IJN A6M2-N Rufe Type

Firepower: Normal fighters > IJN A6M2-N Rufe Type

Micromanaged: Win

  • Re : A guide to Almost Garanteed Victory

    07. 17. 2010 18:59

Rehor
This guy actually almost has it.

Change those passive scouts into aggressive (or not even) fighters and launch them in
small waves.

Win.

  • Re : A guide to Almost Garanteed Victory

    07. 17. 2010 17:17

Ronzalo
best idea ever...............lol

  • Re : A guide to Almost Garanteed Victory

    07. 13. 2010 10:52

bleachrulezz
I recommend

  • Re : A guide to Almost Garanteed Victory

    07. 13. 2010 04:50

Rilder
Well this would shut up those little kiddie BB's whining about CVs not scouting....

Of course this strategy requires an Auto-FCS BB6 with flak in its R slots to be on your team.

  • Re : A guide to Almost Garanteed Victory

    07. 12. 2010 23:58

Doomraver
ZOMG great idea, I will load my phearsum IJN A6M2-N Rufe Type 2 Killer Scout, who, with
his insane and unchallenged Offensive Power (compared to all other scouts) will rule the
sky. Until any FP or AA bring him down, that is.

On top of that, I will load the scouts with mines, the HORROR! Fear the scoutling rush kekeke!

  • Re : A guide to Almost Garanteed Victory

    07. 12. 2010 21:27

Griallia
But that's why you use a CV full of scouts.

if one doesn't make it, the other 250 should.

and didn't I said multitask the scouts?

  • Re : A guide to Almost Garanteed Victory

    07. 12. 2010 11:53

Elementlmage
"scouts that shoot down other scouts"

ACK! Scouts and Scouts are mortal enemy's, like Welshmen and Scots, or Brits and Scots, or
Japanese and Scots, or Scots and OTHER Scots! Dam Scots, ruined Scotland!
1 2