Well, the dotted lines are fixed distances from each other, you can use them as units. Angles in NF work more-or-less the same as in real life (i.e. the closer to 45 degrees, the less difference in distance between angles). The exception is that NF treats your guns as though they are at waterline level, so that 0 degrees results in 0 distance. Another weird thing is that for some guns, 55 degrees is the max distance, rather than 45.
So in theory, you can use a bit of math to figure it all out, but it'll be easier just to run a test mission and note the shell's location for each angle and write on a piece of a paper. But even then, having to look back-and-forth between your reference sheet and your screen will take too much time, in addition to having to count the dots on your lines.
It's better to just remember a few key points: -the distance your max angle will hit -the degree that will get you the end of your guide line -the degree for half the guideline. -angles 30, 20, and 10. Once you know those, you can interpolate the degrees needed for distances between those.
I personally use the distance from my ship and from the end of my guidelines as reference points for what degrees are needed.
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